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| author | metamuffin <metamuffin@disroot.org> | 2026-01-24 21:46:03 +0100 |
|---|---|---|
| committer | metamuffin <metamuffin@disroot.org> | 2026-01-24 21:46:03 +0100 |
| commit | d72f6030f8f344127725db1214f152804caa0031 (patch) | |
| tree | 12ed9c010d9c16b45488c7189a96116b58eea718 | |
| parent | 45e68fb5d6b10bd1a29452ac1a35694621ebd705 (diff) | |
| download | hurrycurry-d72f6030f8f344127725db1214f152804caa0031.tar hurrycurry-d72f6030f8f344127725db1214f152804caa0031.tar.bz2 hurrycurry-d72f6030f8f344127725db1214f152804caa0031.tar.zst | |
Update protocol.ts
| -rw-r--r-- | test-client/protocol.ts | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 2f7ae259..9223a103 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -31,8 +31,9 @@ export interface Gamedata { current_map: string, item_names: string[], // Look-up table for ItemIndex tile_names: string[], // Look-up table for TileIndex - tile_walkable: number[], // List of TileIndex that have no collision + tile_collide: number[], // List of TileIndex that have collision tile_placeable_items: { [key: string]: number[] }, // Map from TileIndex to list of ItemIndex which can be placed on that tile. Not set if not restricted + tile_placeable_any: number[], tile_interactable_empty: number[], // List of TileIndex that have "crate recipes" maps: [string, MapMetadata][], // Metadata for most available maps bot_algos: string[], @@ -63,8 +64,7 @@ export type PacketC = | { type: "set_item", location: ItemLocation, item?: ItemIndex } // the item contained in a tile or player changed | { type: "set_progress", item: ItemLocation, position: number, speed: number, warn: boolean, players: PlayerID[] } // An item is doing something. position goes from 0 to 1, speed unit is in 1 per second | { type: "clear_progress", item: ItemLocation } - | { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: (TileIndex | null)[] } // A map tile was changed - | { type: "flush_map" } + | { type: "update_map", changes: [Vec2, number[]][] } // List of position-tiles-pairs of the map that changed | { type: "communicate", player: PlayerID, message?: Message, timeout?: MessageTimeout } // A player wants to communicate something, message is null when cleared | { type: "effect2", location: ItemLocation, name: string } // Player sent an effect | { type: "server_message", message: Message, error: boolean } // Text message from the server |