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author | metamuffin <metamuffin@disroot.org> | 2024-06-17 02:25:55 +0200 |
---|---|---|
committer | metamuffin <metamuffin@disroot.org> | 2024-06-17 02:25:55 +0200 |
commit | b8f7115ef39ff8e855f3452e087241f974745438 (patch) | |
tree | f910caf244338c0e23bd6cdb31254bda8feb9ce9 | |
parent | b65849bce3fe8ff8d6baebf29728868d4f164827 (diff) | |
download | hurrycurry-b8f7115ef39ff8e855f3452e087241f974745438.tar hurrycurry-b8f7115ef39ff8e855f3452e087241f974745438.tar.bz2 hurrycurry-b8f7115ef39ff8e855f3452e087241f974745438.tar.zst |
prime clients and tile rendering
-rw-r--r-- | Cargo.toml | 1 | ||||
-rw-r--r-- | server/src/game.rs | 89 | ||||
-rw-r--r-- | server/src/main.rs | 26 | ||||
-rw-r--r-- | server/src/protocol.rs | 71 | ||||
-rw-r--r-- | test-client/main.ts | 44 | ||||
-rw-r--r-- | test-client/protocol.ts | 2 | ||||
-rw-r--r-- | test-client/tiles.ts | 33 |
7 files changed, 221 insertions, 45 deletions
@@ -1,2 +1,3 @@ [workspace] members = ["server"] +resolver = "2" diff --git a/server/src/game.rs b/server/src/game.rs index 458a796b..fbbab0a4 100644 --- a/server/src/game.rs +++ b/server/src/game.rs @@ -1,9 +1,10 @@ -use crate::protocol::{Item, PacketC, PacketS, ID}; +use crate::protocol::{Item, PacketC, PacketS, Tile, ID}; use anyhow::{anyhow, Result}; -use glam::UVec2; +use glam::IVec2; use std::collections::{HashMap, VecDeque}; struct TileData { + kind: Tile, items: Vec<ID>, active: bool, } @@ -16,7 +17,7 @@ struct Player { #[derive(Default)] pub struct Game { item_id_counter: ID, - tiles: HashMap<UVec2, TileData>, + tiles: HashMap<IVec2, TileData>, items: HashMap<ID, Item>, players: HashMap<ID, Player>, packet_out: VecDeque<PacketC>, @@ -24,13 +25,72 @@ pub struct Game { impl Game { pub fn new() -> Self { - Self::default() + let mut g = Self::default(); + for x in -5..5 { + for y in -5..5 { + g.tiles.insert(IVec2 { x, y }, Tile::Floor.into()); + } + } + for x in -5..5 { + g.tiles.insert(IVec2 { x, y: -5 }, Tile::Table.into()); + g.tiles.insert(IVec2 { x, y: 4 }, Tile::Table.into()); + } + for y in -5..5 { + g.tiles.insert(IVec2 { x: -5, y }, Tile::Table.into()); + g.tiles.insert(IVec2 { x: 4, y }, Tile::Table.into()); + } + + g.tiles.extend( + [ + ([-5, 1], Tile::Pan), + ([-5, 2], Tile::Pan), + ([4, 3], Tile::Pan), + ] + .map(|(k, v)| { + ( + IVec2::from_array(k), + TileData { + active: false, + items: vec![], + kind: v, + }, + ) + }), + ); + + g } pub fn packet_out(&mut self) -> Option<PacketC> { self.packet_out.pop_front() } + pub fn prime_client(&self, id: ID) -> Vec<PacketC> { + let mut out = Vec::new(); + for (&id, player) in &self.players { + out.push(PacketC::AddPlayer { + id, + name: player.name.clone(), + hand: player.hand.map(|i| (i, self.items[&i])), + }) + } + for (&pos, tdata) in &self.tiles { + out.push(PacketC::UpdateMap { + pos, + tile: tdata.kind, + }); + for &id in &tdata.items { + out.push(PacketC::ProduceItem { + id, + pos, + kind: self.items[&id], + }) + } + } + out.push(PacketC::Joined { id }); + out + } + pub fn packet_in(&mut self, player: ID, packet: PacketS) -> Result<()> { match packet { PacketS::Join { name } => { @@ -41,16 +101,19 @@ impl Game { name: name.clone(), }, ); - self.packet_out - .push_back(PacketC::AddPlayer { id: player, name }); + self.packet_out.push_back(PacketC::AddPlayer { + id: player, + name, + hand: None, + }); } PacketS::Leave => { let p = self .players .remove(&player) .ok_or(anyhow!("player does not exist"))?; - if let Some(_i) = p.hand { - // TODO what now? + if let Some(id) = p.hand { + self.items.remove(&id).expect("hand item lost"); } self.packet_out .push_back(PacketC::RemovePlayer { id: player }) @@ -84,3 +147,13 @@ impl Game { Ok(()) } } + +impl From<Tile> for TileData { + fn from(kind: Tile) -> Self { + Self { + kind, + active: false, + items: vec![], + } + } +} diff --git a/server/src/main.rs b/server/src/main.rs index 477595d0..7426e27e 100644 --- a/server/src/main.rs +++ b/server/src/main.rs @@ -53,11 +53,14 @@ async fn main() -> Result<()> { let game = game.clone(); let mut rx = rx.resubscribe(); info!("{addr} connected"); + let init = game.write().await.prime_client(id); spawn(async move { - write - .write_all(serde_json::to_string(&PacketC::Joined { id }).unwrap().as_bytes()) - .await?; - write.write_all(b"\n").await?; + for p in init { + write + .write_all(serde_json::to_string(&p).unwrap().as_bytes()) + .await?; + write.write_all(b"\n").await?; + } while let Ok(packet) = rx.recv().await { write .write_all(serde_json::to_string(&packet).unwrap().as_bytes()) @@ -78,6 +81,7 @@ async fn main() -> Result<()> { warn!("client error: {e}"); } } + let _ = game.write().await.packet_in(id, PacketS::Leave); }); } r = ws_listener.accept() => { @@ -87,12 +91,15 @@ async fn main() -> Result<()> { let game = game.clone(); let mut rx = rx.resubscribe(); info!("{addr} connected via ws"); + let init = game.write().await.prime_client(id); spawn(async move { - if let Err(e) = write.send(tokio_tungstenite::tungstenite::Message::Text( - serde_json::to_string(&PacketC::Joined { id }).unwrap(), - )).await { - warn!("ws error on init: {e}"); - return; + for p in init { + if let Err(e) = write.send(tokio_tungstenite::tungstenite::Message::Text( + serde_json::to_string(&p).unwrap(), + )).await { + warn!("ws error on init: {e}"); + return; + } } while let Ok(packet) = rx.recv().await { if let Err(e) = write.send(tokio_tungstenite::tungstenite::Message::Text( @@ -120,6 +127,7 @@ async fn main() -> Result<()> { _ => (), } } + let _ = game.write().await.packet_in(id, PacketS::Leave); }); } } diff --git a/server/src/protocol.rs b/server/src/protocol.rs index dc2af7d6..a8fd9979 100644 --- a/server/src/protocol.rs +++ b/server/src/protocol.rs @@ -1,13 +1,22 @@ -use glam::{UVec2, Vec2}; +use glam::{IVec2, Vec2}; use serde::{Deserialize, Serialize}; pub type ID = u32; -#[derive(Debug, Clone, Serialize, Deserialize)] -pub enum Item {} +#[derive(Debug, Clone, Copy, Serialize, Deserialize)] +#[serde(rename_all = "snake_case")] +pub enum Item { + Dough, + Pancake, +} -#[derive(Debug, Clone, Serialize, Deserialize)] -pub enum Tile {} +#[derive(Debug, Clone, Copy, Serialize, Deserialize)] +#[serde(rename_all = "snake_case")] +pub enum Tile { + Floor, + Table, + Pan, +} #[derive(Debug, Clone, Serialize, Deserialize)] #[serde(rename_all = "snake_case")] @@ -15,20 +24,50 @@ pub enum PacketS { Join { name: String }, Leave, Position { pos: Vec2, rot: f32 }, - Interact { pos: UVec2 }, + Interact { pos: IVec2 }, } #[derive(Debug, Clone, Serialize, Deserialize)] #[serde(rename_all = "snake_case")] pub enum PacketC { - Joined { id: ID }, - AddPlayer { id: ID, name: String }, - RemovePlayer { id: ID }, - Position { player: ID, pos: Vec2, rot: f32 }, - TakeItem { item: ID, player: ID }, - PutItem { item: ID, pos: UVec2 }, - ProduceItem { id: ID, pos: UVec2, kind: Item }, - ConsumeItem { id: ID, pos: UVec2 }, - SetActive { tile: UVec2 }, - UpdateMap { pos: UVec2, tile: Tile }, + Joined { + id: ID, + }, + AddPlayer { + id: ID, + name: String, + hand: Option<(ID, Item)>, + }, + RemovePlayer { + id: ID, + }, + Position { + player: ID, + pos: Vec2, + rot: f32, + }, + TakeItem { + item: ID, + player: ID, + }, + PutItem { + item: ID, + pos: IVec2, + }, + ProduceItem { + id: ID, + pos: IVec2, + kind: Item, + }, + ConsumeItem { + id: ID, + pos: IVec2, + }, + SetActive { + tile: IVec2, + }, + UpdateMap { + pos: IVec2, + tile: Tile, + }, } diff --git a/test-client/main.ts b/test-client/main.ts index 1780b5d7..3c1285a4 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -1,6 +1,7 @@ /// <reference lib="dom" /> -import { PacketC, PacketS } from "./protocol.ts"; +import { ID, Item, PacketC, PacketS, Tile } from "./protocol.ts"; +import { FALLBACK_TILE, TILES } from "./tiles.ts"; import { V2, ceil_v2, floor_v2, lerp_v2_mut, normalize } from "./util.ts"; let ctx: CanvasRenderingContext2D; @@ -27,15 +28,16 @@ document.addEventListener("DOMContentLoaded", () => { document.addEventListener("keydown", ev => keyboard(ev, true)) document.addEventListener("keyup", ev => keyboard(ev, false)) + document.addEventListener("contextmenu", ev => ev.preventDefault()) setInterval(tick_update, 1000 / 25); }) -interface Player { x: number; y: number, name: string, rot: number } -const players = new Map<number, Player>() -interface Item { x: number; y: number } -const items = new Map<number, Item>() -interface Tile { x: number; y: number } -const tiles = new Map<string, Tile>() +interface PlayerData { x: number; y: number, name: string, rot: number, hand?: ID } +const players = new Map<number, PlayerData>() +interface ItemData { x: number; y: number, kind: Item } +const items = new Map<number, ItemData>() +interface TileData { x: number; y: number, kind: Tile } +const tiles = new Map<string, TileData>() let my_id: number = -1 const camera: V2 = { x: 0, y: 0 } @@ -43,24 +45,32 @@ let scale = 0 function send(p: PacketS) { ws.send(JSON.stringify(p)) } function packet(p: PacketC) { - console.log(p); + if (!("position" in p)) console.log(p); if ("joined" in p) { my_id = p.joined.id } else if ("add_player" in p) { - players.set(p.add_player.id, { x: 0, y: 0, name: p.add_player.name, rot: 0 }) + if (p.add_player.hand) items.set(p.add_player.hand[0], { kind: p.add_player.hand[1], x: 0, y: 0 }) + players.set(p.add_player.id, { x: 0, y: 0, name: p.add_player.name, rot: 0, hand: p.add_player.hand?.[0] }) } else if ("remove_player" in p) { players.delete(p.remove_player.id) } else if ("position" in p) { + if (p.position.player == my_id) return; // we know better where we are const pl = players.get(p.position.player)! pl.x = p.position.pos[0] pl.y = p.position.pos[1] pl.rot = p.position.rot } else if ("take_item" in p) { + // TODO } else if ("put_item" in p) { + // TODO } else if ("produce_item" in p) { + // TODO } else if ("consume_item" in p) { + // TODO } else if ("set_active" in p) { + // TODO } else if ("update_map" in p) { + tiles.set(p.update_map.pos.toString(), { x: p.update_map.pos[0], y: p.update_map.pos[1], kind: p.update_map.tile }) } else console.warn("unknown packet", p); } @@ -80,6 +90,8 @@ function interact() { function tick_update() { const p = players.get(my_id) if (!p) return + + send({ position: { pos: [p.x, p.y], rot: p.rot } }) } function frame_update(dt: number) { const p = players.get(my_id) @@ -114,7 +126,7 @@ function draw() { requestAnimationFrame(draw) } function draw_wait(text: string) { - ctx.fillStyle = "gray" + ctx.fillStyle = "#444" ctx.fillRect(0, 0, canvas.width, canvas.height) ctx.fillStyle = "#555" ctx.font = "50px sans-serif" @@ -149,6 +161,16 @@ function draw_ingame() { draw_grid() + for (const [_, tile] of tiles) { + ctx.save() + ctx.translate(tile.x, tile.y) + const comps = TILES[tile.kind] ?? FALLBACK_TILE + for (const c of comps) { + c(ctx) + } + ctx.restore() + } + for (const [_, player] of players) { ctx.save() ctx.translate(player.x, player.y) @@ -177,4 +199,4 @@ function draw_grid() { ctx.lineTo(max.x, y) } ctx.stroke() -}
\ No newline at end of file +} diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 3b61ce94..717383d4 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -12,7 +12,7 @@ export type PacketS = export type PacketC = { joined: { id: ID } } - | { add_player: { id: ID, name: string } } + | { add_player: { id: ID, name: string, hand?: [number, Item] } } | { remove_player: { id: ID } } | { position: { player: ID, pos: Vec2, rot: number } } | { take_item: { item: ID, player: ID } } diff --git a/test-client/tiles.ts b/test-client/tiles.ts new file mode 100644 index 00000000..3b15385c --- /dev/null +++ b/test-client/tiles.ts @@ -0,0 +1,33 @@ + +type Component = (ctx: CanvasRenderingContext2D) => void +function base(fill: string, stroke?: string, stroke_width?: number): Component { + return c => { + c.fillStyle = fill; + c.strokeStyle = stroke ?? "black"; + c.lineWidth = stroke_width ?? 0.05 + c.lineJoin = "miter" + c.lineCap = "square" + c.fillRect(0, 0, 1, 1) + if (stroke) c.strokeRect(c.lineWidth / 2, c.lineWidth / 2, 1 - c.lineWidth, 1 - c.lineWidth) + } +} +function circle(radius: number, fill: string, stroke?: string, stroke_width?: number): Component { + return c => { + c.fillStyle = fill; + c.strokeStyle = stroke ?? "black"; + c.lineWidth = stroke_width ?? 0.05 + c.beginPath() + c.arc(0.5, 0.5, radius, 0, Math.PI * 2) + if (stroke) c.stroke() + c.fill() + } +} + +const table = [base("rgb(133, 76, 38)")]; + +export const FALLBACK_TILE: Component[] = [base("#f0f")]; +export const TILES: { [key: string]: Component[] } = { + "floor": [base("#333", "#222", 0.05)], + "table": table, + "pan": [...table, circle(0.4, "#444", "#999")], +} |