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| author | tpart <tpart120@proton.me> | 2024-06-25 21:28:05 +0200 | 
|---|---|---|
| committer | tpart <tpart120@proton.me> | 2024-06-25 21:28:05 +0200 | 
| commit | e36ef0b93bb2bf4945b7760fa172cd5f5f06b720 (patch) | |
| tree | d02bf98ed93fb3fde5c0614eca4db3cc0cfb4ef0 | |
| parent | b1695155df09a48d801dfb3b0e806f83303a3268 (diff) | |
| download | hurrycurry-e36ef0b93bb2bf4945b7760fa172cd5f5f06b720.tar hurrycurry-e36ef0b93bb2bf4945b7760fa172cd5f5f06b720.tar.bz2 hurrycurry-e36ef0b93bb2bf4945b7760fa172cd5f5f06b720.tar.zst | |
Tweak player speed and acceleration
| -rw-r--r-- | client/player/controllable_player.gd | 4 | ||||
| -rw-r--r-- | server/src/customer/movement.rs | 4 | ||||
| -rw-r--r-- | test-client/movement.ts | 4 | 
3 files changed, 6 insertions, 6 deletions
| diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 7d143a60..3012f557 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -18,7 +18,7 @@ class_name ControllablePlayer  extends Player -const PLAYER_SPEED: float = 25.; +const PLAYER_SPEED: float = 65.;  var facing = Vector2(1, 0)  var velocity_ = Vector2(0, 0) @@ -59,7 +59,7 @@ func update(dt: float, input: Vector2):  		self.facing = direction + (self.facing - direction) * exp(-dt * 10.);  	self.velocity_ += direction * dt * PLAYER_SPEED;  	self.position_ += self.velocity_ * dt; -	self.velocity_ = self.velocity_ * exp(-dt * 5.); +	self.velocity_ = self.velocity_ * exp(-dt * 15.);  	collide(dt);  func collide(dt: float): diff --git a/server/src/customer/movement.rs b/server/src/customer/movement.rs index 681b2b67..3fcf37aa 100644 --- a/server/src/customer/movement.rs +++ b/server/src/customer/movement.rs @@ -20,7 +20,7 @@ use glam::{IVec2, Vec2};  use std::collections::HashSet;  const PLAYER_SIZE: f32 = 0.4; -const PLAYER_SPEED: f32 = 25.; +const PLAYER_SPEED: f32 = 65.;  pub const PLAYER_SPEED_LIMIT: f32 = f32::INFINITY; // 10.;  pub struct MovementBase { @@ -38,7 +38,7 @@ impl MovementBase {          let rot = self.facing.x.atan2(self.facing.y);          self.vel += direction * dt * PLAYER_SPEED;          self.position += self.vel * dt; -        self.vel = self.vel * (-dt * 5.).exp(); +        self.vel = self.vel * (-dt * 15.).exp();          collide_player(self, map);          PacketS::Position { diff --git a/test-client/movement.ts b/test-client/movement.ts index 1ba6fad7..6c2e573d 100644 --- a/test-client/movement.ts +++ b/test-client/movement.ts @@ -20,7 +20,7 @@ import { tiles, players, PlayerData } from "./main.ts";  import { V2, normalize, length, sub_v2, lerp_exp_v2_mut } from "./util.ts";  export const PLAYER_SIZE = 0.4; -export const PLAYER_SPEED = 25; +export const PLAYER_SPEED = 65;  export function player_movement_update(p: PlayerData, dt: number, input: V2) {      if (length(input) > 0.1) lerp_exp_v2_mut(p.facing, input, dt * 10.) @@ -30,7 +30,7 @@ export function player_movement_update(p: PlayerData, dt: number, input: V2) {      p.x += p.vel.x * dt      p.y += p.vel.y * dt      collide_player(p, dt) -    lerp_exp_v2_mut(p.vel, { x: 0, y: 0 }, dt * 5.) +    lerp_exp_v2_mut(p.vel, { x: 0, y: 0 }, dt * 15.)  }  function collide_player(p: PlayerData, dt: number) { | 
