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author | tpart <tpart120@proton.me> | 2024-09-21 00:47:11 +0200 |
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committer | tpart <tpart120@proton.me> | 2024-09-21 00:47:11 +0200 |
commit | 2a8bf7cbc07e7d190e9344c697edf40547526121 (patch) | |
tree | 7d75ac0dc32665075d2d4c21d679925bebc24885 | |
parent | a4f89826bb745cd2c0a8c6a494085af482a0f0c3 (diff) | |
download | hurrycurry-2a8bf7cbc07e7d190e9344c697edf40547526121.tar hurrycurry-2a8bf7cbc07e7d190e9344c697edf40547526121.tar.bz2 hurrycurry-2a8bf7cbc07e7d190e9344c697edf40547526121.tar.zst |
Don't set theoretical join_sent when receiving packet from server (Fixes #141)
-rw-r--r-- | client/game.gd | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/client/game.gd b/client/game.gd index be2acd70..5618579d 100644 --- a/client/game.gd +++ b/client/game.gd @@ -99,7 +99,6 @@ func handle_packet(p): player_instance.onscreen_controls.in_lobby_updated(in_lobby) camera.target = player_instance.movement_base is_joined = true - join_sent = true joined.emit() else: player_instance = Player.new(p.id, p.name, p.position, p.character, self) @@ -110,7 +109,6 @@ func handle_packet(p): var player: Player = players.get(p.id) if p.id == player_id: is_joined = false - join_sent = false left.emit() camera.target = $Center if player != null: |