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authortpart <tpart120@proton.me>2025-03-28 20:38:26 +0100
committertpart <tpart120@proton.me>2025-03-28 20:38:43 +0100
commit3a98a3fc7277c2d59aba50e6601e15068d78ab8a (patch)
tree671a48a0703fe47342a99aac4ed99c0c098f0458
parent8f948745a33953e43b29d5007d083a06398a9bde (diff)
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Fix incorrect rounding in player count
-rw-r--r--client/menu/play.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/menu/play.gd b/client/menu/play.gd
index 894ea4bc..184b3b2f 100644
--- a/client/menu/play.gd
+++ b/client/menu/play.gd
@@ -74,7 +74,7 @@ func update_server_list(lists: Array[Array]):
for i in l:
var b := Button.new()
b.text_overrun_behavior = TextServer.OVERRUN_TRIM_WORD_ELLIPSIS
- b.text = tr("c.menu.play.list_item").format([i.name, i.players_online])
+ b.text = tr("c.menu.play.list_item").format([i.name, roundi(i.players_online)])
# TODO: Implement fallback address correctly
if i.version[0] != Multiplayer.VERSION_MAJOR or i.version[1] > Multiplayer.VERSION_MINOR:
b.disabled = true