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author | metamuffin <metamuffin@disroot.org> | 2024-06-23 14:21:25 +0200 |
---|---|---|
committer | metamuffin <metamuffin@disroot.org> | 2024-06-23 19:32:37 +0200 |
commit | 70a6107085d921a3020d2037a09abdaa40970722 (patch) | |
tree | 052a1e784f87ce2cab77230b674e3871da5a5f79 | |
parent | 78696ae1a7a31b597984aa783253c1b00a043291 (diff) | |
download | hurrycurry-70a6107085d921a3020d2037a09abdaa40970722.tar hurrycurry-70a6107085d921a3020d2037a09abdaa40970722.tar.bz2 hurrycurry-70a6107085d921a3020d2037a09abdaa40970722.tar.zst |
cant move too quickly
-rw-r--r-- | server/src/customer/movement.rs | 1 | ||||
-rw-r--r-- | server/src/data.rs | 4 | ||||
-rw-r--r-- | server/src/game.rs | 26 | ||||
-rw-r--r-- | test-client/main.ts | 12 | ||||
-rw-r--r-- | test-client/movement.ts | 5 | ||||
-rw-r--r-- | test-client/visual.ts | 18 |
6 files changed, 47 insertions, 19 deletions
diff --git a/server/src/customer/movement.rs b/server/src/customer/movement.rs index 6a70a44f..a4b039e2 100644 --- a/server/src/customer/movement.rs +++ b/server/src/customer/movement.rs @@ -4,6 +4,7 @@ use std::collections::HashSet; const PLAYER_SIZE: f32 = 0.4; const PLAYER_SPEED: f32 = 25.; +pub const PLAYER_SPEED_LIMIT: f32 = 8.; pub struct MovementBase { pub position: Vec2, diff --git a/server/src/data.rs b/server/src/data.rs index 17b508ec..5fa1a009 100644 --- a/server/src/data.rs +++ b/server/src/data.rs @@ -132,10 +132,10 @@ pub fn build_gamedata( for (x, tile) in line.trim().char_indices() { let pos = IVec2::new(x as i32, y as i32); if tile == map_in.chef_spawn { - chef_spawn = pos.as_vec2(); + chef_spawn = pos.as_vec2() + Vec2::splat(0.5); } if tile == map_in.customer_spawn { - customer_spawn = pos.as_vec2(); + customer_spawn = pos.as_vec2() + Vec2::splat(0.5); } let tilename = map_in.tiles[&tile].clone(); let itemname = map_in.items.get(&tile).cloned(); diff --git a/server/src/game.rs b/server/src/game.rs index e2245895..8ca3523f 100644 --- a/server/src/game.rs +++ b/server/src/game.rs @@ -1,15 +1,17 @@ use crate::{ + customer::movement::PLAYER_SPEED_LIMIT, data::Gamedata, interaction::{interact, tick_tile, InteractEffect, TickEffect}, protocol::{ItemIndex, Message, PacketC, PacketS, PlayerID, RecipeIndex, TileIndex}, }; use anyhow::{anyhow, bail, Result}; use glam::{IVec2, Vec2}; -use log::info; +use log::{info, warn}; use std::{ collections::{HashMap, VecDeque}, ops::Deref, sync::Arc, + time::Instant, }; #[derive(Debug, PartialEq)] @@ -34,6 +36,7 @@ pub struct Player { pub name: String, pub character: i32, pub position: Vec2, + pub last_position_ts: Instant, pub interacting: Option<IVec2>, pub item: Option<Item>, pub communicate: Option<Message>, @@ -131,6 +134,7 @@ impl Game { player, Player { item: None, + last_position_ts: Instant::now(), character, position: if player.0 < 0 { self.data.customer_spawn @@ -170,13 +174,27 @@ impl Game { .push_back(PacketC::RemovePlayer { id: player }) } PacketS::Position { pos, rot } => { - self.packet_out - .push_back(PacketC::Position { player, pos, rot }); + let pid = player; let player = self .players .get_mut(&player) .ok_or(anyhow!("player does not exist"))?; - player.position = pos; + + let dt = player.last_position_ts.elapsed().as_secs_f32(); + let dist = pos.distance(player.position); + let speed = dist / dt; + if speed < PLAYER_SPEED_LIMIT && dist < 1. { + player.position = pos; + player.last_position_ts = Instant::now(); + } else { + warn!("{:?} moved to quickly.", player.name) + } + + self.packet_out.push_back(PacketC::Position { + player: pid, + pos: player.position, + rot, + }); } PacketS::Collide { player, force } => { self.packet_out diff --git a/test-client/main.ts b/test-client/main.ts index 7146a3d1..d3d1eb54 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -2,7 +2,7 @@ import { player_movement_update } from "./movement.ts"; import { Gamedata, ItemIndex, Message, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts"; -import { V2, add_v2, lerp_exp_v2_mut, normalize, lerp_exp } from "./util.ts"; +import { V2, add_v2, lerp_exp_v2_mut, normalize, lerp_exp, sub_v2, length } from "./util.ts"; import { draw_ingame, draw_wait } from "./visual.ts"; export let ctx: CanvasRenderingContext2D; @@ -76,7 +76,7 @@ export const items_removed = new Set<ItemData>() export let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0], tile_collide: [], tile_interact: [] } -let my_id: PlayerID = -1 +export let my_id: PlayerID = -1 export const camera: V2 = { x: 0, y: 0 } export const interact_target_anim: V2 = { x: 0, y: 0 } export let interact_possible_anim: number = 0 @@ -109,10 +109,12 @@ function packet(p: PacketC) { players.delete(p.id) break; case "position": { - if (p.player == my_id) return; // we know better where we are const pl = players.get(p.player)! - pl.x = p.pos[0] - pl.y = p.pos[1] + const pos = { x: p.pos[0], y: p.pos[1] } + const dist = length(sub_v2(pl, pos)); + if (p.player == my_id && dist < 1) return; // we know better where we are + pl.x = pos.x + pl.y = pos.y pl.rot = p.rot break; } diff --git a/test-client/movement.ts b/test-client/movement.ts index 88c47c33..cd5cc1d5 100644 --- a/test-client/movement.ts +++ b/test-client/movement.ts @@ -3,12 +3,13 @@ import { tiles, players, PlayerData } from "./main.ts"; import { V2, normalize, length, sub_v2, lerp_exp_v2_mut } from "./util.ts"; export const PLAYER_SIZE = 0.4; +export const PLAYER_SPEED = 25; export function player_movement_update(p: PlayerData, dt: number, input: V2) { if (length(input) > 0.1) lerp_exp_v2_mut(p.facing, input, dt * 10.) p.rot = Math.atan2(p.facing.x, p.facing.y) - p.vel.x += input.x * dt * 25 - p.vel.y += input.y * dt * 25 + p.vel.x += input.x * dt * PLAYER_SPEED + p.vel.y += input.y * dt * PLAYER_SPEED p.x += p.vel.x * dt p.y += p.vel.y * dt collide_player(p, dt) diff --git a/test-client/visual.ts b/test-client/visual.ts index 60d8e7a0..e23f0f01 100644 --- a/test-client/visual.ts +++ b/test-client/visual.ts @@ -1,4 +1,4 @@ -import { ItemData, MessageData, PlayerData, TileData, camera, canvas, ctx, data, get_interact_target, interact_active_anim, interact_possible_anim, interact_target_anim, items_removed, keys_down, players, tiles } from "./main.ts"; +import { ItemData, MessageData, PlayerData, TileData, camera, canvas, ctx, data, get_interact_target, interact_active_anim, interact_possible_anim, interact_target_anim, items_removed, keys_down, my_id, players, tiles } from "./main.ts"; import { PLAYER_SIZE } from "./movement.ts"; import { FALLBACK_TILE, ITEMS, TILES, FALLBACK_ITEM } from "./tiles.ts"; import { V2, ceil_v2, floor_v2 } from "./util.ts"; @@ -64,14 +64,20 @@ export function draw_ingame() { if (keys_down.has("KeyP")) { camera_zoom = 0.05 - ctx.fillStyle = "white" - ctx.textAlign = "left" - ctx.textBaseline = "bottom" - ctx.font = "20px sans-serif" - ctx.fillText(`interact = ${JSON.stringify(get_interact_target())}`, 10, 30) + draw_debug() } else { camera_zoom = 0.1 } } +function draw_debug() { + ctx.fillStyle = "white" + ctx.textAlign = "left" + ctx.textBaseline = "bottom" + ctx.font = "20px sans-serif" + ctx.fillText(`position = ${JSON.stringify(players.get(my_id)?.anim_position)}`, 10, 30) + ctx.fillText(`velocity = ${JSON.stringify(players.get(my_id)?.vel)}`, 10, 50) + ctx.fillText(`interact = ${JSON.stringify(get_interact_target())}`, 10, 70) +} + function draw_tile(tile: TileData) { ctx.save() ctx.translate(tile.x + 0.5, tile.y + 0.5) |