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authortpart <tpart120@proton.me>2024-09-16 16:07:12 +0200
committertpart <tpart120@proton.me>2024-09-16 16:07:12 +0200
commitd7c3a6a6248ab35a214876220acda87d35ab03a7 (patch)
tree7f538963fe99be9f6dfd2a47b3c07f6c0247b4fc
parent4cbaedda4e3b1d700f4270a065cf11e5238c5fb5 (diff)
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Implement ice cream plate in new item system
-rw-r--r--client/map/item_factory.gd1
-rw-r--r--client/map/items/icecream_plate.gd25
2 files changed, 1 insertions, 25 deletions
diff --git a/client/map/item_factory.gd b/client/map/item_factory.gd
index 31885cfe..3a97af6e 100644
--- a/client/map/item_factory.gd
+++ b/client/map/item_factory.gd
@@ -37,6 +37,7 @@ static func produce(full_name: String, owned_by: Node3D) -> Item:
"fish": return Fish.new(owned_by)
"flour": return Flour.new(owned_by)
"leek": return Leek.new(owned_by)
+ "strawberry-icecream": return Icecream.new(owned_by, Color(.98, .55, .71))
"strawberry-mochi": return MochiItems.StrawberryM.new(owned_by)
"nigiri": return Nigiri.new(owned_by)
"steak": return Steak.new(owned_by)
diff --git a/client/map/items/icecream_plate.gd b/client/map/items/icecream_plate.gd
deleted file mode 100644
index 8cf9fbd3..00000000
--- a/client/map/items/icecream_plate.gd
+++ /dev/null
@@ -1,25 +0,0 @@
-# Hurry Curry! - a game about cooking
-# Copyright 2024 tpart
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-class_name Icecream
-extends Item
-
-var model: MeshInstance3D = load("res://map/items/icecream.tscn").instantiate()
-
-func _init(owned_by_: Node3D, color: Color):
- super(owned_by_)
- var mat: BaseMaterial3D = model.get_active_material(1)
- mat.albedo_color = color
- base.add_child(model)