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| author | metamuffin <metamuffin@disroot.org> | 2024-06-24 19:28:54 +0200 | 
|---|---|---|
| committer | metamuffin <metamuffin@disroot.org> | 2024-06-24 19:28:54 +0200 | 
| commit | dbb52c813e64fbe4e733dbfec4e29889d288873e (patch) | |
| tree | fe278b138f0be0fb403f34ab13e057fbef302d59 /client/game.gd | |
| parent | aedfd730dc305e122b9fe8dfd910238be9f7c1d9 (diff) | |
| download | hurrycurry-dbb52c813e64fbe4e733dbfec4e29889d288873e.tar hurrycurry-dbb52c813e64fbe4e733dbfec4e29889d288873e.tar.bz2 hurrycurry-dbb52c813e64fbe4e733dbfec4e29889d288873e.tar.zst | |
make multiplayer non global
Diffstat (limited to 'client/game.gd')
| -rw-r--r-- | client/game.gd | 51 | 
1 files changed, 27 insertions, 24 deletions
| diff --git a/client/game.gd b/client/game.gd index f1f4e065..67b92679 100644 --- a/client/game.gd +++ b/client/game.gd @@ -1,38 +1,39 @@  # Undercooked - a game about cooking  # Copyright 2024 nokoe  # Copyright 2024 metamuffin -#  +#  # This program is free software: you can redistribute it and/or modify  # it under the terms of the GNU Affero General Public License as published by  # the Free Software Foundation, version 3 of the License only. -#  +#  # This program is distributed in the hope that it will be useful,  # but WITHOUT ANY WARRANTY; without even the implied warranty of  # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  # GNU Affero General Public License for more details. -#  +#  # You should have received a copy of the GNU Affero General Public License  # along with this program.  If not, see <https://www.gnu.org/licenses/>. -#  +#  class_name Game  extends Node3D  @onready var camera: FollowCamera = $FollowCamera  @onready var map: Map = $Map +@onready var mp: Multiplayer = $Multiplayer  @onready var marker: Marker = $Marker  var marker_target = Vector3(0,0,0)  var players := {}  # Called when the node enters the scene tree for the first time.  func _ready(): -	Multiplayer.connect_client() -	await Multiplayer.init -	if Multiplayer.player_id == -1: +	await mp.init +	if mp.player_id == -1:  		push_error("multiplayer has not been initialized") -	Multiplayer.connect("add_player", + +	mp.connect("add_player",  		func(player: int, player_name: String, pos: Vector2, character: int):  			var player_instance: Player -			if player == Multiplayer.player_id: +			if player == mp.player_id:  				player_instance = ControllablePlayer.new(player, player_name, pos, character, self)  				camera.target = player_instance  			else: @@ -41,13 +42,15 @@ func _ready():  			add_child(player_instance)  	) -	Multiplayer.connect("position", +	mp.connect("update_map", map.update) + +	mp.connect("position",  		func(player: int, pos: Vector2, rot: float):  			var player_instance: Player = players[player]  			player_instance.update_position(pos, rot)  	) -	Multiplayer.connect("remove_player", func(id: int): +	mp.connect("remove_player", func(id: int):  		var player: Player = players.get(id)  		if player != null:  			if player.hand != null: @@ -56,55 +59,55 @@ func _ready():  			player.queue_free()  	) -	Multiplayer.connect("set_tile_item", func(tile: Vector2i, item: int): +	mp.connect("set_tile_item", func(tile: Vector2i, item: int):  		var t: Floor = map.tile_by_pos[str(tile)] -		var i = ItemFactory.produce(item, t.item_base) +		var i = ItemFactory.produce(mp.item_names[item], t.item_base)  		add_child(i) -		i.name = Multiplayer.item_names[item] +		i.name = mp.item_names[item]  		t.set_item(i)  	) -	Multiplayer.connect("remove_tile_item", func(tile: Vector2i): +	mp.connect("remove_tile_item", func(tile: Vector2i):  		var t: Floor = map.tile_by_pos[str(tile)]  		t.take_item().queue_free()  	) -	Multiplayer.connect("set_player_item", func(player: int, item: int): +	mp.connect("set_player_item", func(player: int, item: int):  		var p: Player = players[player] -		var i = ItemFactory.produce(item, p.hand_base) +		var i = ItemFactory.produce(mp.item_names[item], p.hand_base)  		add_child(i) -		i.name = Multiplayer.item_names[item] +		i.name = mp.item_names[item]  		p.set_item(i)  	) -	Multiplayer.connect("remove_player_item", func(player: int): +	mp.connect("remove_player_item", func(player: int):  		var p: Player = players[player]  		p.remove_item().queue_free()  	) -	Multiplayer.connect("take_item", func(tile: Vector2i, player: int): +	mp.connect("take_item", func(tile: Vector2i, player: int):  		var t: Floor = map.tile_by_pos[str(tile)]  		var p: Player = players[player]  		p.take_item(t)  	) -	Multiplayer.connect("put_item", func(tile: Vector2i, player: int): +	mp.connect("put_item", func(tile: Vector2i, player: int):  		var t: FullTile = map.tile_by_pos[str(tile)]  		var p: Player = players[player]  		p.put_item(t)  	) -	Multiplayer.connect("set_progress", func(tile: Vector2i, progress: float, warn: bool): +	mp.connect("set_progress", func(tile: Vector2i, progress: float, warn: bool):  		var t: FullTile = map.tile_by_pos[str(tile)]  		t.progress(progress, warn)  	) -	Multiplayer.connect("set_finished", func(tile: Vector2i, warn: bool): +	mp.connect("set_finished", func(tile: Vector2i, warn: bool):  		var t: FullTile = map.tile_by_pos[str(tile)]  		t.finish(warn)  	) -	Multiplayer.send_join("Blub", 1) +	mp.send_join("Blub", 1)  func _process(delta): | 
