diff options
| author | metamuffin <metamuffin@disroot.org> | 2024-07-02 14:57:33 +0200 | 
|---|---|---|
| committer | metamuffin <metamuffin@disroot.org> | 2024-07-02 14:57:33 +0200 | 
| commit | af9c45741e82241fb137842d3609073ea57536ab (patch) | |
| tree | 9e10a788ba67a64aef8a6981bd7628ca2079f49e /client/game.gd | |
| parent | f15d6305a7f70e34ba1e5484d4f185d844cc3aaa (diff) | |
| parent | f2d84a447a21bfd2776d59cddfd831535c38f7f2 (diff) | |
| download | hurrycurry-af9c45741e82241fb137842d3609073ea57536ab.tar hurrycurry-af9c45741e82241fb137842d3609073ea57536ab.tar.bz2 hurrycurry-af9c45741e82241fb137842d3609073ea57536ab.tar.zst  | |
Merge branch 'master' of https://codeberg.org/metamuffin/undercooked
Diffstat (limited to 'client/game.gd')
| -rw-r--r-- | client/game.gd | 22 | 
1 files changed, 19 insertions, 3 deletions
diff --git a/client/game.gd b/client/game.gd index 51f593a7..3102c84d 100644 --- a/client/game.gd +++ b/client/game.gd @@ -133,22 +133,38 @@ func _ready():  		p.take_item(t)  	) -	mp.put_item.connect(func(tile: Vector2i, player: int): +	mp.put_item.connect(func(player: int, tile: Vector2i):  		var t: Tile = map.get_tile_instance(tile)  		var p: Player = players[player]  		p.put_item(t)  	) -	mp.set_progress.connect(func(tile: Vector2i, progress: float, warn: bool): +	mp.pass_item.connect(func(from: int, to: int): +		var from_player: Player = players[from] +		var to_player: Player = players[to] +		from_player.pass_to(to_player) +	) + +	mp.set_tile_progress.connect(func(tile: Vector2i, progress: float, warn: bool):  		var t: Tile = map.get_tile_instance(tile)  		t.progress(progress, warn)  	) -	mp.set_finished.connect(func(tile: Vector2i, warn: bool): +	mp.set_tile_finished.connect(func(tile: Vector2i, warn: bool):  		var t: Tile = map.get_tile_instance(tile)  		t.finish(warn)  	) +	mp.set_player_progress.connect(func(player: int, progress: float, warn: bool): +		var p: Player = players[player] +		p.progress(progress, warn) +	) + +	mp.set_player_finished.connect(func(player: int, warn: bool): +		var p: Player = players[player] +		p.finish(warn) +	) +  	mp.text_message.connect(func(player: int, text: String, persist: bool):  		var p: Player = players[player]  		p.text_message(text, persist)  |