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authortpart <tpart120@proton.me>2024-08-11 00:00:10 +0200
committertpart <tpart120@proton.me>2024-08-11 00:00:10 +0200
commit6a3a6c439d7206c1f6754553abb96bd417207af9 (patch)
treec449500517b1a517372faf71ad18b0399e8dde43 /client/game.gd
parentfbcc21f2cb8c19e32a3e4b542535479ab7343169 (diff)
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Disable camera input in lobby scene
Diffstat (limited to 'client/game.gd')
-rw-r--r--client/game.gd2
1 files changed, 2 insertions, 0 deletions
diff --git a/client/game.gd b/client/game.gd
index 3464024b..07e8aa3b 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -53,6 +53,7 @@ var spectating_mode: SpectatingMode = SpectatingMode.CENTER
@onready var overlay: Overlay = $"../Overlay"
@onready var popup_message: PopupMessage = $"../PopupMessage"
@onready var menu: GameMenu = $".."
+@onready var follow_camera: FollowCamera = $FollowCamera
func _ready():
mp.replay_start.connect(func(): is_replay = true)
@@ -253,6 +254,7 @@ func _ready():
mp.score.connect(overlay.update)
mp.set_ingame.connect(overlay.set_ingame)
+ mp.set_ingame.connect(follow_camera.set_ingame)
mp.set_ingame.connect(
func toggle_lobby(_state: bool, lobby_state: bool):