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authortpart <tpart120@proton.me>2024-08-13 21:44:08 +0200
committertpart <tpart120@proton.me>2024-08-13 21:44:08 +0200
commitebc36f3f18547608c19ddeba39997c7bf2613010 (patch)
treed61153f28f8dc41d6f5045b634ed382ccce07d30 /client/global.gd
parent598cc27e750b00cb9c4e58789dee19c926bbd41e (diff)
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Make global illumination setting a dropdown menu
Diffstat (limited to 'client/global.gd')
-rw-r--r--client/global.gd3
1 files changed, 1 insertions, 2 deletions
diff --git a/client/global.gd b/client/global.gd
index f36296a9..59ba5930 100644
--- a/client/global.gd
+++ b/client/global.gd
@@ -58,8 +58,7 @@ var default_settings := {
"aa": DropdownSetting.new(tr("Anti-aliasing"), 2 if on_high_end() else 0, [tr("Disabled"), "FXAA", "MSAA 2x", "MSAA 4x"]),
"ssao": ToggleSetting.new(tr("Ambient occlusion"), true if on_high_end() else false),
"taa": ToggleSetting.new(tr("Temporal Anti-Aliasing"), false),
- "voxel_gi": ToggleSetting.new(tr("Use VoxelGI (Blocks the game on map update but is more accurate)"), false),
- "sdfgi": ToggleSetting.new(tr("Use SDFGI (Doesn't block the game but produces more artifacts)"), false),
+ "gi": DropdownSetting.new(tr("Global illumination"), 0, [tr("Disabled"), tr("SDFGI"), tr("Voxel GI")]),
"shadows": ToggleSetting.new(tr("Enable shadows"), true if on_high_end() else false),
"glow": ToggleSetting.new(tr("Enable glow"), true if on_high_end() else false),
"debug_info": ToggleSetting.new(tr("Display debug info (Framerate, etc.)"), false),