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author | tpart <tpart120@proton.me> | 2024-08-29 15:58:35 +0200 |
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committer | tpart <tpart120@proton.me> | 2024-08-29 15:58:35 +0200 |
commit | f483afdc85f10934828dcacfa1636cd1934bfa8b (patch) | |
tree | 5995402c268f598505b884ef5b78c4c1d33ad72e /client/menu/chat/chat_open.gd | |
parent | 295a5b6658b8202399a4940c207bd56f51bbcec9 (diff) | |
download | hurrycurry-f483afdc85f10934828dcacfa1636cd1934bfa8b.tar hurrycurry-f483afdc85f10934828dcacfa1636cd1934bfa8b.tar.bz2 hurrycurry-f483afdc85f10934828dcacfa1636cd1934bfa8b.tar.zst |
Fix error when leaving and joining game after sending chat messages
Diffstat (limited to 'client/menu/chat/chat_open.gd')
-rw-r--r-- | client/menu/chat/chat_open.gd | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/client/menu/chat/chat_open.gd b/client/menu/chat/chat_open.gd index f5b93adf..576568ee 100644 --- a/client/menu/chat/chat_open.gd +++ b/client/menu/chat/chat_open.gd @@ -29,8 +29,8 @@ func _ready() -> void: add_message(i[0], i[1]) game.text_message.connect( - func message(player: int, text: String, _timeout_initial: float, _timeout_remaining: float): - add_message(player, text) + func message(username: String, text: String, _timeout_initial: float, _timeout_remaining: float): + add_message(username, text) ) func _input(event: InputEvent) -> void: @@ -40,8 +40,7 @@ func _input(event: InputEvent) -> void: exit() super(event) -func add_message(player: int, message: String): - var username: String = game.players[player].username +func add_message(username: String, message: String): var chat_message: ChatMessage = CHAT_MESSAGE_SCENE.instantiate() messages_container.add_child(chat_message) chat_message.set_message("<%s>" % username, message) |