diff options
| author | metamuffin <metamuffin@disroot.org> | 2024-10-12 02:43:19 +0200 | 
|---|---|---|
| committer | metamuffin <metamuffin@disroot.org> | 2024-10-12 02:43:19 +0200 | 
| commit | 315cdc0618c72d9a39761cc2199e64110ea620f8 (patch) | |
| tree | 18e5851d9912e10402ec3b5a823b68ba52889b8d /client/menu/theme/shaders/grayscale.gdshader | |
| parent | 1eac2e6152f1325a33585ef079bd6962252c1436 (diff) | |
| parent | 47d1ca9d3f470fb8e90efe52ee033e9f17677e96 (diff) | |
| download | hurrycurry-315cdc0618c72d9a39761cc2199e64110ea620f8.tar hurrycurry-315cdc0618c72d9a39761cc2199e64110ea620f8.tar.bz2 hurrycurry-315cdc0618c72d9a39761cc2199e64110ea620f8.tar.zst | |
Merge branch 'master' of https://codeberg.org/hurrycurry/hurrycurry
Diffstat (limited to 'client/menu/theme/shaders/grayscale.gdshader')
| -rw-r--r-- | client/menu/theme/shaders/grayscale.gdshader | 25 | 
1 files changed, 25 insertions, 0 deletions
| diff --git a/client/menu/theme/shaders/grayscale.gdshader b/client/menu/theme/shaders/grayscale.gdshader new file mode 100644 index 00000000..cc132c54 --- /dev/null +++ b/client/menu/theme/shaders/grayscale.gdshader @@ -0,0 +1,25 @@ +/* +    Hurry Curry! - a game about cooking +    Copyright 2024 nokoe + +    This program is free software: you can redistribute it and/or modify +    it under the terms of the GNU Affero General Public License as published by +    the Free Software Foundation, version 3 of the License only. + +    This program is distributed in the hope that it will be useful, +    but WITHOUT ANY WARRANTY; without even the implied warranty of +    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +    GNU Affero General Public License for more details. + +    You should have received a copy of the GNU Affero General Public License +    along with this program.  If not, see <https://www.gnu.org/licenses/>. + +*/ +shader_type canvas_item; + +void fragment() { +    float brightness = 0.2126 * COLOR.r + 0.7152 * COLOR.g + 0.0722 * COLOR.b; +    brightness = (brightness - .5) * 2.; +    COLOR.rgb = vec3(brightness); +    COLOR.a *= 1. - brightness; +} | 
