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authormetamuffin <metamuffin@disroot.org>2024-07-21 16:33:37 +0200
committermetamuffin <metamuffin@disroot.org>2024-07-21 16:33:41 +0200
commit18faa3f7094222d90fae0ae2037babaa406a57bb (patch)
tree8c92e7a5430cc93b8bc2cf73db8a1945c7f33b7f /client/player/controllable_player.gd
parente3fb3f452b4fd900afef195d65ca84c9f98fe350 (diff)
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disable input more properly
Diffstat (limited to 'client/player/controllable_player.gd')
-rw-r--r--client/player/controllable_player.gd14
1 files changed, 5 insertions, 9 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index 6e922983..65b225aa 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -24,7 +24,7 @@ const BOOST_FACTOR = 2.5
const BOOST_DURATION = 0.3
const BOOST_RESTORE = 0.5
-var onscreen_controls = preload("res://player/onscreen_controls/controls.tscn").instantiate()
+var onscreen_controls = preload ("res://player/onscreen_controls/controls.tscn").instantiate()
var facing := Vector2(1, 0)
var velocity_ := Vector2(0, 0)
@@ -58,7 +58,7 @@ func _input(_event):
chat_open = !chat_open
enable_input = !enable_input
-const MAX_DT = 1./50.
+const MAX_DT = 1. / 50.
func _process(delta):
marker.position = G.interpolate(marker.position, marker_target, delta * 30.)
while delta > 0.001:
@@ -68,7 +68,7 @@ func _process(delta):
super(delta)
func _process_movement(delta):
- var input = Input.get_vector("left", "right", "forward", "backwards") if enable_input else Vector2.ZERO
+ var input = Input.get_vector("left", "right", "forward", "backwards") if not game.menu.covered else Vector2.ZERO
var boost = Input.is_action_pressed("boost") or (Global.get_setting("latch_boost") and boosting)
input = input.rotated( - game.camera.angle_target)
if Input.is_action_pressed("interact") or Input.is_action_just_released("interact"):
@@ -88,7 +88,7 @@ func _process_movement(delta):
position_anim = position_
rotation_anim = rotation_
-func update(dt: float,boost: bool):
+func update(dt: float, boost: bool):
direction = direction.limit_length(1.);
if direction.length() > 0.1:
self.facing = direction + (self.facing - direction) * exp( - dt * 10.)
@@ -152,8 +152,7 @@ func take_item(tile: Tile):
Input.start_joy_vibration(0, 0.1, 0.0, 0.075)
func interact():
- if not enable_input:
- return
+ if game.menu.covered: return
var tile = game.map.get_tile_instance(target)
if tile != null:
marker.set_interactive(game.get_tile_interactive(target))
@@ -168,6 +167,3 @@ func interact():
marker.set_interacting(false)
else:
marker.visible = false
-
-func set_input_enabled(b: bool):
- enable_input = b