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| author | nokoe <nokoe@mailbox.org> | 2024-06-25 22:31:17 +0200 | 
|---|---|---|
| committer | nokoe <nokoe@mailbox.org> | 2024-06-25 23:39:19 +0200 | 
| commit | 8bb065604fbd12b14a7605cfa265ebf38890f628 (patch) | |
| tree | 811866aec6093924694605155d9962261c57cb17 /client/player | |
| parent | ab6279e726ac7e10a4c5211a3d3827471fd35ccf (diff) | |
| download | hurrycurry-8bb065604fbd12b14a7605cfa265ebf38890f628.tar hurrycurry-8bb065604fbd12b14a7605cfa265ebf38890f628.tar.bz2 hurrycurry-8bb065604fbd12b14a7605cfa265ebf38890f628.tar.zst | |
multiplayer refactor
Diffstat (limited to 'client/player')
| -rw-r--r-- | client/player/character/character.gd | 2 | ||||
| -rw-r--r-- | client/player/controllable_player.gd | 9 | 
2 files changed, 6 insertions, 5 deletions
| diff --git a/client/player/character/character.gd b/client/player/character/character.gd index dd3e6554..c6ca9b50 100644 --- a/client/player/character/character.gd +++ b/client/player/character/character.gd @@ -71,5 +71,5 @@ func play_animation(name_: String):  	current_animation = name_  	hand_animations.play(name_) -func _on_hand_animations_animation_finished(name_): +func _on_hand_animations_animation_finished(_name):  	hand_animations.play(current_animation) diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 3012f557..c4691b67 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -66,7 +66,7 @@ func collide(dt: float):  	for xo in range(-1,2):  		for yo in range(-1,2):  			var tile = Vector2i(xo, yo) + Vector2i(self.position_); -			if !game.mp.get_tile_collision(tile): continue +			if !game.get_tile_collision(tile): continue  			tile = Vector2(tile)  			var d = aabb_point_distance(tile, tile + Vector2.ONE, self.position_);  			if d > PLAYER_SIZE: continue @@ -97,9 +97,10 @@ func update_position(new_position: Vector2, _new_rotation: float):  func interact():  	var tile_idx = str(target) -	var t: Tile = game.map.tile_by_pos.get(tile_idx) -	if t != null: -		game.marker.set_interactive(game.mp.get_tile_interactive(target)) +	var data = game.tile_by_pos.get(tile_idx) +	if data != null: +		var t: Tile = data[1] +		game.marker.set_interactive(game.get_tile_interactive(target))  		game.marker.visible = true  		game.marker_target = t.item_base.global_position  		if Input.is_action_just_pressed("interact"): | 
