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| author | nokoe <nokoe@mailbox.org> | 2024-06-23 22:22:10 +0200 | 
|---|---|---|
| committer | nokoe <nokoe@mailbox.org> | 2024-06-23 22:22:44 +0200 | 
| commit | a81020eb81a0fa44f6641f47bd1eeda786cc8f71 (patch) | |
| tree | b9e49d33d3025c9ab43a85866b2c614268a4cf65 /client/player | |
| parent | 485ca41108d22be82755151c1a3e596789eafbeb (diff) | |
| download | hurrycurry-a81020eb81a0fa44f6641f47bd1eeda786cc8f71.tar hurrycurry-a81020eb81a0fa44f6641f47bd1eeda786cc8f71.tar.bz2 hurrycurry-a81020eb81a0fa44f6641f47bd1eeda786cc8f71.tar.zst | |
fix scripts
Diffstat (limited to 'client/player')
| -rw-r--r-- | client/player/controllable_player.gd | 6 | ||||
| -rw-r--r-- | client/player/marker.gd | 2 | ||||
| -rw-r--r-- | client/player/player.gd | 15 | 
3 files changed, 14 insertions, 9 deletions
| diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 4c157349..bb9c75e8 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -32,7 +32,7 @@ func _ready():  	add_child(timer)  	timer.start()  	timer.connect("timeout", func(): -		Multiplayer.send_position(Vector2(position.x, position.z), rotation.y) +		Multiplayer.send_position(position_, rotation_)  	)  func _process(delta): @@ -53,7 +53,7 @@ func _process(delta):  func update(dt: float, input: Vector2):  	var direction = input.limit_length(1.); -	rotation.y = atan2(self.facing.x, self.facing.y); +	rotation_ = atan2(self.facing.x, self.facing.y);  	if direction.length() > 0.1:  		self.facing = direction + (self.facing - direction) * exp(-dt * 10.);  	self.velocity_ += direction * dt * PLAYER_SPEED; @@ -76,7 +76,7 @@ func collide(dt: float):  			self.position_ += (PLAYER_SIZE - d) * grad;  			self.velocity_ -= grad * grad.dot(self.velocity_) -	 +  	for player: Player in game.players.values():  		var diff = self.position_ - player.position_  		var d = diff.length() diff --git a/client/player/marker.gd b/client/player/marker.gd index fa11ff98..6e3e6ffa 100644 --- a/client/player/marker.gd +++ b/client/player/marker.gd @@ -16,7 +16,7 @@  class_name Marker  extends Node3D -@onready var _cube: MeshInstance3D = $Cubew +@onready var _cube: MeshInstance3D = $Cube  func set_interactive(val: bool):  	var mat: ShaderMaterial = _cube.get_active_material(0) diff --git a/client/player/player.gd b/client/player/player.gd index 423855e9..b8982aa7 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -22,11 +22,15 @@ const PLAYER_SIZE: float = 0.4  const SPEED: float = 25.  var game: Game +var rotation_ = 0. +var rotation_anim = 0.  var position_ = Vector2(0, 0) +var position_anim = Vector2(0, 0) -var mesh = preload("res://scenes/player.tscn").instantiate() +var mesh = preload("res://player/player.tscn").instantiate() -var hand: Node3D = null +var hand: Item = null +var hand_base: Node3D = Node3D.new()  var _anim_angle: float = 0.0 @@ -40,6 +44,9 @@ func _init(_id: int, new_name: String, pos: Vector2, _character: int, new_game:  	name = new_name  	game = new_game +	hand_base.position = HAND_BASE_POSITION +	add_child(hand_base) +  func update_position(new_position: Vector2, new_rotation: float):  	position_ = new_position  	rotation_ = new_rotation @@ -63,9 +70,7 @@ func take_item(tile: Floor):  	if hand != null:  		push_error("already holding an item")  	var i = tile.take_item() -	if i == null: -		push_error("tile is null") -	hand = i +	set_item(i)  func put_item(tile: Floor):  	var i = remove_item() | 
