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author | metamuffin <metamuffin@disroot.org> | 2024-06-23 17:37:47 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2024-06-23 19:33:55 +0200 |
commit | b972ea72c09a81187ad2e4f55711da6f8e9fdaff (patch) | |
tree | b1a3e9694c5bb71006ec62446454432df14ede94 /client/scripts/menu_background.gd | |
parent | 0e1c2a98f419026f4895051051023411091be051 (diff) | |
download | hurrycurry-b972ea72c09a81187ad2e4f55711da6f8e9fdaff.tar hurrycurry-b972ea72c09a81187ad2e4f55711da6f8e9fdaff.tar.bz2 hurrycurry-b972ea72c09a81187ad2e4f55711da6f8e9fdaff.tar.zst |
[skip-notice] Insert license notice EVERYWHERE!!
Diffstat (limited to 'client/scripts/menu_background.gd')
-rw-r--r-- | client/scripts/menu_background.gd | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/client/scripts/menu_background.gd b/client/scripts/menu_background.gd new file mode 100644 index 00000000..e5b8ac31 --- /dev/null +++ b/client/scripts/menu_background.gd @@ -0,0 +1,35 @@ +# Undercooked - a game about cooking +# Copyright 2024 metamuffin +# Copyright 2024 tpart +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, version 3 of the License only. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <https://www.gnu.org/licenses/>. +# +@tool +extends Node3D + +@onready var map = $map +@onready var voxel_gi: VoxelGI = $VoxelGI + +const NULLS = [null,null,null,null] +const BUCKETS = [[], ["floor","floor","floor","floor","tomato-crate", "raw-steak-crate"], ["table", "chair", "counter"], ["sink", "stove"]] + +func _ready(): + for x in range(-10,11): + for y in range(-10,11): + var w = exp(-sqrt(x*x+y*y) * 0.15) + var k = randf() * w + var bucket = BUCKETS[int(floor(k * BUCKETS.size())) % BUCKETS.size()] + if bucket.size() == 0: continue + var tile = bucket[randi() % bucket.size()] + map.update([x,y], tile, NULLS) + voxel_gi.bake() |