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| author | metamuffin <metamuffin@disroot.org> | 2024-06-23 20:05:28 +0200 | 
|---|---|---|
| committer | metamuffin <metamuffin@disroot.org> | 2024-06-23 20:05:28 +0200 | 
| commit | 3885cbfae528608350804f704dba9c82fdbfd027 (patch) | |
| tree | 384a37820cf43d1868493600a8e0566c78b9ab4a /client/scripts/tiles/floor.gd | |
| parent | 93221433e704e1c98cc84c55caefddb85c2d5717 (diff) | |
| download | hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar.bz2 hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar.zst | |
move files around
Diffstat (limited to 'client/scripts/tiles/floor.gd')
| -rw-r--r-- | client/scripts/tiles/floor.gd | 85 | 
1 files changed, 0 insertions, 85 deletions
| diff --git a/client/scripts/tiles/floor.gd b/client/scripts/tiles/floor.gd deleted file mode 100644 index fec68cbd..00000000 --- a/client/scripts/tiles/floor.gd +++ /dev/null @@ -1,85 +0,0 @@ -# Undercooked - a game about cooking -# Copyright 2024 nokoe -#  -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as published by -# the Free Software Foundation, version 3 of the License only. -#  -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the -# GNU Affero General Public License for more details. -#  -# You should have received a copy of the GNU Affero General Public License -# along with this program.  If not, see <https://www.gnu.org/licenses/>. -#  -class_name Floor -extends Node3D - -var base = Node3D.new() -var item: Item = null -var item_base: Node3D - -enum Facing { -	NEG_Y = 0, -	NEG_X = 1, -	Y = 2, -	X = 3, -} - -func _init(rename: String, _neighbors: Array): -	var floor_tile = load("res://models/prefabs/map/floor_kitchen_small.tscn").instantiate() -	floor_tile.position += Vector3(0.5, 0, 0.5) -	add_child(floor_tile) -	base.name = "Base" -	base.position += Vector3(0.5, 0, 0.5) -	add_child(base) -	self.name = rename -	var item_base_ = Node3D.new() -	# this method is supposed to be overriden -	@warning_ignore("static_called_on_instance") -	item_base_.position = interact_target() -	item_base_.name = "ItemBase" -	base.add_child(item_base_) -	item_base = item_base_ - -func turn_facing(facing: Facing): -	base.rotate_y(facing * 0.5 * PI + PI) - -func tile_name(idx): -	if idx == null: -		return null -	return Multiplayer.tile_names[idx] - - -# defines where items go when interacting -static func interact_target() -> Vector3: -	return Vector3(0, 0, 0) - -# actions when interacting, e.g. animations -func interact(): -	pass - -func progress(p: float, warn: bool): -	if item != null: -		item.progress(p, warn) - -func finish(warn: bool): -	if item != null: -		item.finish(warn) - -func put_item(i: Item): -	if item != null: -		push_error("already holding an item") -	set_item(i) - -func set_item(i: Item): -	if item != null: -		item.queue_free() -	item = i -	i.owned_by = item_base - -func take_item() -> Item: -	var i = item -	item = null -	return i | 
