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| author | metamuffin <metamuffin@disroot.org> | 2024-07-08 19:06:46 +0200 | 
|---|---|---|
| committer | metamuffin <metamuffin@disroot.org> | 2024-07-08 19:06:46 +0200 | 
| commit | aeeb376c1faceacb8856add20a820271cc3254b3 (patch) | |
| tree | da4784e70e9d19dd35f1d6dacd50e4b73c4938e2 /client | |
| parent | 21ad289fc51ba09c86b4f6c6936ae30823ad847e (diff) | |
| parent | e3ca09a6d8d288855e601135ba683ea06490ba48 (diff) | |
| download | hurrycurry-aeeb376c1faceacb8856add20a820271cc3254b3.tar hurrycurry-aeeb376c1faceacb8856add20a820271cc3254b3.tar.bz2 hurrycurry-aeeb376c1faceacb8856add20a820271cc3254b3.tar.zst | |
Merge branch 'master' of https://codeberg.org/metamuffin/hurrycurry
Diffstat (limited to 'client')
| -rw-r--r-- | client/game.gd | 25 | ||||
| -rw-r--r-- | client/menu/ingame.gd | 1 | 
2 files changed, 20 insertions, 6 deletions
| diff --git a/client/game.gd b/client/game.gd index b6646407..8fe150e6 100644 --- a/client/game.gd +++ b/client/game.gd @@ -273,10 +273,23 @@ func set_tile(tile: Vector2i, kind = null, neighbors = null):  	map.set_tile(tile, tile_names[kind], neighbors)  func update_center(): -	var players_count := players.size() -	var new_center := Vector3(0, 0, 0) -	for p in players.values(): -		new_center += p.position -	if players_count > 0: -		new_center /= players_count +	if is_joined: +		return +	var sum: int = 0 +	var player_sum: int = 0 +	var center: Vector3 = Vector3(0., 0., 0.) +	var player_center: Vector3 = Vector3(0., 0., 0.) +	for v in players.values(): +		var p: Player = v +		if p.character_idx >= 0: +			player_sum += 1 +			player_center += p.position +		sum += 1 +		center += p.position + +	var new_center: Vector3 = Vector3(0., 0., 0.) +	if player_sum > 0: +		new_center = player_center / player_sum +	elif sum > 0: +		new_center = center / sum  	$Center.position = new_center diff --git a/client/menu/ingame.gd b/client/menu/ingame.gd index f8653411..6f1e40fe 100644 --- a/client/menu/ingame.gd +++ b/client/menu/ingame.gd @@ -28,6 +28,7 @@ func _ready():  	lobby_button.disabled = game.in_lobby  	game.joined.connect(_on_game_joined)  	game.left.connect(_on_game_left) +	update_button_text()  	super()  func anim_setup(): pass | 
