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| author | metamuffin <metamuffin@disroot.org> | 2025-09-29 23:56:14 +0200 | 
|---|---|---|
| committer | metamuffin <metamuffin@disroot.org> | 2025-09-30 01:19:09 +0200 | 
| commit | 727752b87bbe7146adb0f9e9e27d6e64b785ec2f (patch) | |
| tree | ec51a98bb0f3334e66690484db497709d9d48eb4 /pixel-client/src/menu/ingame.rs | |
| parent | bd52f4617d04d9b3cda279d48fc75d5a067101fe (diff) | |
| download | hurrycurry-727752b87bbe7146adb0f9e9e27d6e64b785ec2f.tar hurrycurry-727752b87bbe7146adb0f9e9e27d6e64b785ec2f.tar.bz2 hurrycurry-727752b87bbe7146adb0f9e9e27d6e64b785ec2f.tar.zst | |
Remove pixel client
Diffstat (limited to 'pixel-client/src/menu/ingame.rs')
| -rw-r--r-- | pixel-client/src/menu/ingame.rs | 78 | 
1 files changed, 0 insertions, 78 deletions
| diff --git a/pixel-client/src/menu/ingame.rs b/pixel-client/src/menu/ingame.rs deleted file mode 100644 index 66c77bce..00000000 --- a/pixel-client/src/menu/ingame.rs +++ /dev/null @@ -1,78 +0,0 @@ -use super::main::MainMenu; -use crate::{ -    config::Config, -    game::Game, -    render::{sprite::SpriteDraw, AtlasLayout, Renderer}, -    strings::tr, -    ui::UiState, -    State, -}; -use hurrycurry_protocol::glam::Vec2; -use sdl2::{ -    keyboard::{KeyboardState, Keycode}, -    mouse::MouseState, -}; - -pub struct IngameMenu { -    game: Box<Game>, -    pub ui_state: UiState, -    overlay_shown: bool, -    next_state: Option<Box<State>>, -} -impl IngameMenu { -    pub fn new(game: Game) -> Self { -        Self { -            overlay_shown: false, -            game: Box::new(game), -            ui_state: UiState::default(), -            next_state: None, -        } -    } -    pub fn tick( -        &mut self, -        dt: f32, -        keyboard: &KeyboardState, -        mouse: &MouseState, -        layout: &AtlasLayout, -    ) -> Option<Box<State>> { -        self.game.tick(dt, keyboard, layout); -        self.ui_state.update(keyboard, mouse, dt); -        self.next_state.take() -    } -    pub fn keyboard_event(&mut self, keycode: Keycode, down: bool) { -        self.ui_state.keyboard_event(keycode, down); -        if down && keycode == Keycode::Escape { -            self.overlay_shown = !self.overlay_shown -        } -    } -    pub fn draw(&mut self, ctx: &mut Renderer, _config: &mut Config) { -        self.game.draw(ctx); -        if self.overlay_shown { -            let mut main_menu = false; -            ctx.draw_ui(SpriteDraw::overlay( -                ctx.misc_textures.solid, -                Vec2::ZERO, -                ctx.ui_size, -                Some([0, 0, 0, 130]), -            )); -            self.ui_state.draw(ctx, |ui| { -                ui.horizontal(|ui| { -                    ui.advance(Vec2::splat(20.)); -                    ui.vertical(|ui| { -                        ui.advance(Vec2::splat(20.)); -                        let w = 80.; -                        main_menu |= ui.button(w, tr("c.menu.ingame.resume")); -                        ui.advance(Vec2::Y * 10.); -                        main_menu |= ui.button(w, tr("c.menu.ingame.main_menu")); -                        if ui.button(w, tr("c.menu.ingame.quit")) { -                            self.next_state = Some(Box::new(State::Quit)) -                        } -                    }); -                }); -            }); -            if main_menu { -                self.next_state = Some(Box::new(State::MainMenu(MainMenu::new(ctx.atlas_layout())))) -            } -        } -    } -} | 
