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| author | metamuffin <metamuffin@disroot.org> | 2024-08-15 04:00:41 +0200 | 
|---|---|---|
| committer | metamuffin <metamuffin@disroot.org> | 2024-08-15 04:00:41 +0200 | 
| commit | a2c498464ff09969bc6a98e475b82d44002fabeb (patch) | |
| tree | 3c2f023fefe151955d485759682808efa7ac5302 /specs/02.Sections.md | |
| parent | 07746a6c39bbb2ec8d933378fdc6c47e5aab8b4f (diff) | |
| download | hurrycurry-a2c498464ff09969bc6a98e475b82d44002fabeb.tar hurrycurry-a2c498464ff09969bc6a98e475b82d44002fabeb.tar.bz2 hurrycurry-a2c498464ff09969bc6a98e475b82d44002fabeb.tar.zst | |
cleanup and remove specs dir
Diffstat (limited to 'specs/02.Sections.md')
| -rw-r--r-- | specs/02.Sections.md | 61 | 
1 files changed, 0 insertions, 61 deletions
| diff --git a/specs/02.Sections.md b/specs/02.Sections.md deleted file mode 100644 index fd9dde17..00000000 --- a/specs/02.Sections.md +++ /dev/null @@ -1,61 +0,0 @@ -<!-- -    Hurry Curry! - a game about cooking -    Copyright 2024 Sofviic - -    This program is free software: you can redistribute it and/or modify -    it under the terms of the GNU Affero General Public License as published by -    the Free Software Foundation, version 3 of the License only. - -    This program is distributed in the hope that it will be useful, -    but WITHOUT ANY WARRANTY; without even the implied warranty of -    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the -    GNU Affero General Public License for more details. - -    You should have received a copy of the GNU Affero General Public License -    along with this program.  If not, see <https://www.gnu.org/licenses/>. - ---> -# Sections
 -
 -### 00. Introduction
 -Short summary of how the game works from the player's prespective.
 -
 -### 01. Game Loop Summary
 -Short summary of how the game works from the player's prespective.
 -
 -### 02. Sections
 -Short summary of the different sections of this design document. (You are here)
 -
 -### 03. Mechanics
 -Short summary of each of the different mechanics of the game.
 -
 -### 04. Game Setup
 -Intial game setup at the start of a new game.
 -
 -### 05. Game Loop (!TODO)
 -The game loop of the game.
 -
 -### 05.a. Pre Round (!TODO)
 -Everything that happens before opening.
 -
 -### 05.b. Round (!TODO)
 -Everything that happens during a day.
 -
 -### 05.c. Post Round (!TODO)
 -Everything that happens after closing.
 -
 -### 06. Demand
 -Details of the computation of the customers' group traffic & size and demand scaling.
 -
 -### 07. Service (!TODO)
 -Details of how customers behave.
 -
 -### 08. Items (!TODO)
 -Details of all items: raw, meals, inbetweens, & their pipelines with flow graphs.
 -
 -### 09. Unlocks/Upgrades (!TODO)
 -Details of all the stuff that is locked and can be unlocked during the course of a game.
 -
 -### 10. HUD (!TODO)
 -Visual elements of the screen.
 -
 | 
