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author | metamuffin <metamuffin@disroot.org> | 2024-06-19 22:52:37 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2024-06-23 19:21:49 +0200 |
commit | 6ca76cc0568f3d60b280f11ae07a34303c317f34 (patch) | |
tree | ac867e47b3fb4b6ed99189cb302b2741b107d272 /test-client/main.ts | |
parent | 3dc8cc2abb4e6a7be8237b86dab6ebed75fa43cb (diff) | |
download | hurrycurry-6ca76cc0568f3d60b280f11ae07a34303c317f34.tar hurrycurry-6ca76cc0568f3d60b280f11ae07a34303c317f34.tar.bz2 hurrycurry-6ca76cc0568f3d60b280f11ae07a34303c317f34.tar.zst |
implement customer communication
Diffstat (limited to 'test-client/main.ts')
-rw-r--r-- | test-client/main.ts | 187 |
1 files changed, 27 insertions, 160 deletions
diff --git a/test-client/main.ts b/test-client/main.ts index 807567c8..b34220df 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -1,14 +1,13 @@ /// <reference lib="dom" /> -import { Gamedata, ItemIndex, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts"; -import { FALLBACK_ITEM } from "./tiles.ts"; -import { FALLBACK_TILE, ITEMS, TILES } from "./tiles.ts"; -import { V2, add_v2, ceil_v2, floor_v2, length, lerp_exp_v2_mut, normalize, aabb_circle_distance } from "./util.ts"; +import { Gamedata, ItemIndex, Message, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts"; +import { V2, add_v2, length, lerp_exp_v2_mut, normalize, aabb_circle_distance } from "./util.ts"; +import { draw_ingame, draw_wait } from "./visual.ts"; -const PLAYER_SIZE = 0.4; +export const PLAYER_SIZE = 0.4; -let ctx: CanvasRenderingContext2D; -let canvas: HTMLCanvasElement; +export let ctx: CanvasRenderingContext2D; +export let canvas: HTMLCanvasElement; let ws: WebSocket; document.addEventListener("DOMContentLoaded", () => { const ws_uri = window.location.protocol.endsWith("s:") @@ -38,7 +37,7 @@ document.addEventListener("DOMContentLoaded", () => { setInterval(tick_update, 1000 / 25); }) -interface ItemData { +export interface ItemData { kind: ItemIndex, x: number, y: number, @@ -46,7 +45,7 @@ interface ItemData { progress?: number remove_anim?: number } -interface PlayerData { +export interface PlayerData { x: number, y: number, name: string, @@ -54,30 +53,31 @@ interface PlayerData { item?: ItemData, facing: V2, character: number, - vel: { x: number, y: number } + vel: { x: number, y: number }, + message?: Message, } -interface TileData { +export interface TileData { x: number y: number kind: TileIndex item?: ItemData } -const players = new Map<PlayerID, PlayerData>() -const tiles = new Map<string, TileData>() -const items_removed = new Set<ItemData>() -let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0] } +export const players = new Map<PlayerID, PlayerData>() +export const tiles = new Map<string, TileData>() +export const items_removed = new Set<ItemData>() + +export let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0] } + let my_id: PlayerID = -1 -const camera: V2 = { x: 0, y: 0 } -let camera_zoom = 0.1 -const interact_target_anim: V2 = { x: 0, y: 0 } +export const camera: V2 = { x: 0, y: 0 } +export const interact_target_anim: V2 = { x: 0, y: 0 } let interacting: V2 | undefined; -let scale = 0 function send(p: PacketS) { ws.send(JSON.stringify(p)) } function packet(p: PacketC) { - if (!["position", "set_active"].includes(p.type)) + if (!["position", "set_active", "update_map"].includes(p.type)) console.log(p); switch (p.type) { case "init": @@ -144,12 +144,17 @@ function packet(p: PacketC) { case "update_map": tiles.set(p.pos.toString(), { x: p.pos[0], y: p.pos[1], kind: p.tile }) break; + case "communicate": { + const player = players.get(p.player)! + player.message = p.message + break; + } default: console.warn("unknown packet", p); } } -const keys_down = new Set(); +export const keys_down = new Set(); const HANDLED_KEYS = ["KeyW", "KeyA", "KeyS", "KeyD", "Space"] function keyboard(ev: KeyboardEvent, down: boolean) { if (HANDLED_KEYS.includes(ev.code)) ev.preventDefault() @@ -157,7 +162,7 @@ function keyboard(ev: KeyboardEvent, down: boolean) { else keys_down.delete(ev.code) } -function get_interact_target(): V2 | undefined { +export function get_interact_target(): V2 | undefined { const me = players.get(my_id) if (!me) return return { @@ -244,144 +249,6 @@ function draw() { else throw new Error(`ws state invalid`); requestAnimationFrame(draw) } -function draw_wait(text: string) { - ctx.fillStyle = "#444" - ctx.fillRect(0, 0, canvas.width, canvas.height) - ctx.fillStyle = "#555" - ctx.font = "50px sans-serif" - ctx.strokeStyle = "black" - ctx.fillStyle = "white" - ctx.lineWidth = 10 - ctx.textAlign = "center" - ctx.textBaseline = "middle" - ctx.lineJoin = "round" - ctx.lineCap = "round" - ctx.strokeText(text, canvas.width / 2, canvas.height / 2) - ctx.fillText(text, canvas.width / 2, canvas.height / 2) -} - - -function map_screen_to_world(screen: V2): V2 { - return { - x: ((screen.x - canvas.width / 2) / scale) + camera.x, - y: ((screen.y - canvas.height / 2) / scale) + camera.y, - } -} - -function draw_ingame() { - ctx.fillStyle = "#111" - ctx.fillRect(0, 0, canvas.width, canvas.height) - - scale = Math.min(canvas.width, canvas.height) * camera_zoom; - ctx.save() - ctx.translate(canvas.width / 2, canvas.height / 2) - ctx.scale(scale, scale) - ctx.translate(-camera.x, -camera.y) - - draw_grid() - - for (const [_, tile] of tiles) { - ctx.save() - ctx.translate(tile.x + 0.5, tile.y + 0.5) - const comps = TILES[data.tile_names[tile.kind]] ?? FALLBACK_TILE - for (const c of comps) { - c(ctx) - } - ctx.restore() - } - - for (const [_, player] of players) { - ctx.save() - ctx.translate(player.x, player.y) - ctx.rotate(-player.rot) - - ctx.fillStyle = `hsl(${player.character}rad, 50%, 50%)` - ctx.beginPath() - ctx.arc(0, 0, PLAYER_SIZE, 0, Math.PI * 2) - ctx.fill() - - ctx.fillStyle = `hsl(${player.character}rad, 80%, 10%)` - ctx.beginPath() - ctx.arc(0, -0.2, PLAYER_SIZE, 0, Math.PI * 2) - ctx.fill() - - ctx.fillStyle = `hsl(${player.character}rad, 80%, 70%)` - ctx.beginPath() - ctx.moveTo(-0.04, 0.25) - ctx.lineTo(0.04, 0.25) - ctx.lineTo(0, 0.4) - ctx.fill() - - ctx.restore() - - if (player.item) draw_item(player.item) - } - - for (const item of items_removed) { - draw_item(item) - } - for (const [_, tile] of tiles) { - if (tile.item) draw_item(tile.item) - } - - draw_interact_target() - - ctx.restore() - - if (keys_down.has("KeyP")) { - camera_zoom = 0.05 - ctx.fillStyle = "white" - ctx.textAlign = "left" - ctx.textBaseline = "bottom" - ctx.font = "20px sans-serif" - ctx.fillText(`interact = ${JSON.stringify(get_interact_target())}`, 10, 30) - } else { camera_zoom = 0.1 } -} - -function draw_item(item: ItemData) { - ctx.save() - ctx.translate(item.x, item.y) - if (item.remove_anim) ctx.scale(1 - item.remove_anim, 1 - item.remove_anim) - const comps = ITEMS[data.item_names[item.kind]] ?? FALLBACK_ITEM - for (const c of comps) { - c(ctx) - } - if (item.progress !== null && item.progress !== undefined) { - ctx.fillStyle = "rgba(115, 230, 58, 0.66)" - ctx.fillRect(-0.5, -0.5, 1, item.progress) - } - ctx.restore() -} - -function draw_interact_target() { - ctx.save() - ctx.translate(interact_target_anim.x, interact_target_anim.y) - - ctx.lineCap = "round" - ctx.lineJoin = "round" - ctx.lineWidth = 0.06 + 0.03 * Math.sin(Date.now() / 100) - ctx.strokeStyle = "rgb(84, 122, 236)" - ctx.strokeRect(0, 0, 1, 1) - - ctx.restore() -} - -function draw_grid() { - ctx.strokeStyle = "#333" - ctx.lineWidth = 0.01 - ctx.beginPath() - const min = floor_v2(map_screen_to_world({ x: 0, y: 0 })) - const max = ceil_v2(map_screen_to_world({ x: canvas.width, y: canvas.height })) - for (let x = min.x; x < max.x; x++) { - ctx.moveTo(x, min.y) - ctx.lineTo(x, max.y) - } - for (let y = min.y; y < max.y; y++) { - ctx.moveTo(min.x, y) - ctx.lineTo(max.x, y) - } - ctx.stroke() -} function collide_player(p: PlayerData) { const tiles_ignored = ["floor", "door", "chair"].map(t => data.tile_names.indexOf(t)) |