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author | metamuffin <metamuffin@disroot.org> | 2024-06-18 10:17:40 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2024-06-23 19:20:50 +0200 |
commit | 20a978e4f91e03588bf89d2426ee215f176b1ac7 (patch) | |
tree | b99bd5b52dbd7cc31cec9bfcf79a197184f72a40 /test-client/main.ts | |
parent | 9bdb81bb34bd6a7e33c47d6fcb3dced1c5bda991 (diff) | |
download | hurrycurry-20a978e4f91e03588bf89d2426ee215f176b1ac7.tar hurrycurry-20a978e4f91e03588bf89d2426ee215f176b1ac7.tar.bz2 hurrycurry-20a978e4f91e03588bf89d2426ee215f176b1ac7.tar.zst |
passive recipes work
Diffstat (limited to 'test-client/main.ts')
-rw-r--r-- | test-client/main.ts | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/test-client/main.ts b/test-client/main.ts index 3926dffc..ef84689f 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -1,7 +1,8 @@ /// <reference lib="dom" /> import { Gamedata, ItemID, ItemIndex, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts"; -import { FALLBACK_TILE, TILES } from "./tiles.ts"; +import { FALLBACK_ITEM } from "./tiles.ts"; +import { FALLBACK_TILE, ITEMS, TILES } from "./tiles.ts"; import { V2, add_v2, ceil_v2, floor_v2, length, lerp_exp_v2_mut, normalize } from "./util.ts"; let ctx: CanvasRenderingContext2D; @@ -192,15 +193,11 @@ function draw_ingame() { for (const [_, tile] of tiles) { ctx.save() - ctx.translate(tile.x, tile.y) + ctx.translate(tile.x + 0.5, tile.y + 0.5) const comps = TILES[data.tile_names[tile.kind]] ?? FALLBACK_TILE for (const c of comps) { c(ctx) } - if (tile.active_progress !== null && tile.active_progress !== undefined) { - ctx.fillStyle = "rgba(115, 230, 58, 0.66)" - ctx.fillRect(0, 0, 1, tile.active_progress) - } ctx.restore() } @@ -216,10 +213,21 @@ function draw_ingame() { for (const [_, item] of items) { ctx.save() - ctx.translate(item.x, item.y) - ctx.fillStyle = "rgb(252, 19, 19)" - ctx.fillRect(-0.1, -0.1, 0.2, 0.2) + const comps = ITEMS[data.item_names[item.kind]] ?? FALLBACK_ITEM + for (const c of comps) { + c(ctx) + } + ctx.restore() + } + + for (const [_, tile] of tiles) { + ctx.save() + ctx.translate(tile.x, tile.y) + if (tile.active_progress !== null && tile.active_progress !== undefined) { + ctx.fillStyle = "rgba(115, 230, 58, 0.66)" + ctx.fillRect(0, 0, 1, tile.active_progress) + } ctx.restore() } |