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author | metamuffin <metamuffin@disroot.org> | 2024-06-17 02:25:55 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2024-06-17 02:25:55 +0200 |
commit | b8f7115ef39ff8e855f3452e087241f974745438 (patch) | |
tree | f910caf244338c0e23bd6cdb31254bda8feb9ce9 /test-client/main.ts | |
parent | b65849bce3fe8ff8d6baebf29728868d4f164827 (diff) | |
download | hurrycurry-b8f7115ef39ff8e855f3452e087241f974745438.tar hurrycurry-b8f7115ef39ff8e855f3452e087241f974745438.tar.bz2 hurrycurry-b8f7115ef39ff8e855f3452e087241f974745438.tar.zst |
prime clients and tile rendering
Diffstat (limited to 'test-client/main.ts')
-rw-r--r-- | test-client/main.ts | 44 |
1 files changed, 33 insertions, 11 deletions
diff --git a/test-client/main.ts b/test-client/main.ts index 1780b5d7..3c1285a4 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -1,6 +1,7 @@ /// <reference lib="dom" /> -import { PacketC, PacketS } from "./protocol.ts"; +import { ID, Item, PacketC, PacketS, Tile } from "./protocol.ts"; +import { FALLBACK_TILE, TILES } from "./tiles.ts"; import { V2, ceil_v2, floor_v2, lerp_v2_mut, normalize } from "./util.ts"; let ctx: CanvasRenderingContext2D; @@ -27,15 +28,16 @@ document.addEventListener("DOMContentLoaded", () => { document.addEventListener("keydown", ev => keyboard(ev, true)) document.addEventListener("keyup", ev => keyboard(ev, false)) + document.addEventListener("contextmenu", ev => ev.preventDefault()) setInterval(tick_update, 1000 / 25); }) -interface Player { x: number; y: number, name: string, rot: number } -const players = new Map<number, Player>() -interface Item { x: number; y: number } -const items = new Map<number, Item>() -interface Tile { x: number; y: number } -const tiles = new Map<string, Tile>() +interface PlayerData { x: number; y: number, name: string, rot: number, hand?: ID } +const players = new Map<number, PlayerData>() +interface ItemData { x: number; y: number, kind: Item } +const items = new Map<number, ItemData>() +interface TileData { x: number; y: number, kind: Tile } +const tiles = new Map<string, TileData>() let my_id: number = -1 const camera: V2 = { x: 0, y: 0 } @@ -43,24 +45,32 @@ let scale = 0 function send(p: PacketS) { ws.send(JSON.stringify(p)) } function packet(p: PacketC) { - console.log(p); + if (!("position" in p)) console.log(p); if ("joined" in p) { my_id = p.joined.id } else if ("add_player" in p) { - players.set(p.add_player.id, { x: 0, y: 0, name: p.add_player.name, rot: 0 }) + if (p.add_player.hand) items.set(p.add_player.hand[0], { kind: p.add_player.hand[1], x: 0, y: 0 }) + players.set(p.add_player.id, { x: 0, y: 0, name: p.add_player.name, rot: 0, hand: p.add_player.hand?.[0] }) } else if ("remove_player" in p) { players.delete(p.remove_player.id) } else if ("position" in p) { + if (p.position.player == my_id) return; // we know better where we are const pl = players.get(p.position.player)! pl.x = p.position.pos[0] pl.y = p.position.pos[1] pl.rot = p.position.rot } else if ("take_item" in p) { + // TODO } else if ("put_item" in p) { + // TODO } else if ("produce_item" in p) { + // TODO } else if ("consume_item" in p) { + // TODO } else if ("set_active" in p) { + // TODO } else if ("update_map" in p) { + tiles.set(p.update_map.pos.toString(), { x: p.update_map.pos[0], y: p.update_map.pos[1], kind: p.update_map.tile }) } else console.warn("unknown packet", p); } @@ -80,6 +90,8 @@ function interact() { function tick_update() { const p = players.get(my_id) if (!p) return + + send({ position: { pos: [p.x, p.y], rot: p.rot } }) } function frame_update(dt: number) { const p = players.get(my_id) @@ -114,7 +126,7 @@ function draw() { requestAnimationFrame(draw) } function draw_wait(text: string) { - ctx.fillStyle = "gray" + ctx.fillStyle = "#444" ctx.fillRect(0, 0, canvas.width, canvas.height) ctx.fillStyle = "#555" ctx.font = "50px sans-serif" @@ -149,6 +161,16 @@ function draw_ingame() { draw_grid() + for (const [_, tile] of tiles) { + ctx.save() + ctx.translate(tile.x, tile.y) + const comps = TILES[tile.kind] ?? FALLBACK_TILE + for (const c of comps) { + c(ctx) + } + ctx.restore() + } + for (const [_, player] of players) { ctx.save() ctx.translate(player.x, player.y) @@ -177,4 +199,4 @@ function draw_grid() { ctx.lineTo(max.x, y) } ctx.stroke() -}
\ No newline at end of file +} |