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authormetamuffin <metamuffin@disroot.org>2024-06-18 19:36:36 +0200
committermetamuffin <metamuffin@disroot.org>2024-06-23 19:21:22 +0200
commit48934ff63ee14d4759eda36512af87361dd915dd (patch)
treef7a80115eacfee7b6871040a87f5fb0087098ea8 /test-client/protocol.ts
parent6ec47d729509db83eaeb6a9d855ce2483d70f227 (diff)
downloadhurrycurry-48934ff63ee14d4759eda36512af87361dd915dd.tar
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remodel game.
Diffstat (limited to 'test-client/protocol.ts')
-rw-r--r--test-client/protocol.ts13
1 files changed, 6 insertions, 7 deletions
diff --git a/test-client/protocol.ts b/test-client/protocol.ts
index 96657db7..98fcbf39 100644
--- a/test-client/protocol.ts
+++ b/test-client/protocol.ts
@@ -1,12 +1,12 @@
export type Vec2 = [number, number] // x, y
export type PlayerID = number
-export type ItemID = number
export type ItemIndex = number
export type TileIndex = number
export interface Gamedata {
item_names: string[], // Look-up table for ItemIndex
tile_names: string[], // Look-up table for TileIndex
+ spawn: Vec2, // Where players spawn when they join.
}
export type PacketS =
@@ -17,13 +17,12 @@ export type PacketS =
export type PacketC =
{ type: "init", id: PlayerID, data: Gamedata } // You joined
- | { type: "add_player", id: PlayerID, name: string, hand?: [ItemID, ItemIndex] } // Somebody else joined (or was already in the game)
+ | { type: "add_player", id: PlayerID, name: string, item?: ItemIndex } // Somebody else joined (or was already in the game)
| { type: "remove_player", id: PlayerID } // Somebody left
| { type: "position", player: PlayerID, pos: Vec2, rot: number } // Update the position of a players (your own position is included here)
- | { type: "take_item", item: ItemID, player: PlayerID } // An item was taken from a tile
- | { type: "put_item", item: ItemID, pos: Vec2 } // An item was put on a tile
- | { type: "produce_item", id: ItemID, pos: Vec2, kind: ItemIndex } // A tile generated a new item
- | { type: "consume_item", id: ItemID, pos: Vec2 } // A tile removed an item
+ | { type: "take_item", tile: Vec2, player: PlayerID } // An item was taken from a tile
+ | { type: "put_item", tile: Vec2, player: PlayerID } // An item was put on a tile
+ | { type: "produce_item", tile: Vec2, item: ItemIndex } // A tile generated a new item
+ | { type: "consume_item", tile: Vec2 } // A tile removed an item
| { type: "set_active", tile: Vec2, progress?: number } // A tile is doing something. progress goes from 0 to 1, then null when finished
| { type: "update_map", pos: Vec2, tile: TileIndex } // A map tile was changed
-