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authormetamuffin <metamuffin@disroot.org>2024-07-07 17:47:49 +0200
committermetamuffin <metamuffin@disroot.org>2024-07-07 17:47:49 +0200
commit5d3fd99128ea38e0030c4635ed43f52fd8ae621b (patch)
tree2f4e2f3a6e0d2c5f42861cb40866314e4a1d15fb /test-client/protocol.ts
parentb177459b5a8dd8136bc39435f7af29d7f700f1db (diff)
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send if map is lobby
Diffstat (limited to 'test-client/protocol.ts')
-rw-r--r--test-client/protocol.ts2
1 files changed, 1 insertions, 1 deletions
diff --git a/test-client/protocol.ts b/test-client/protocol.ts
index ebfd9232..53a53500 100644
--- a/test-client/protocol.ts
+++ b/test-client/protocol.ts
@@ -49,7 +49,7 @@ export type PacketC =
| { type: "communicate", player: PlayerID, message?: Message, persist: boolean } // A player wants to communicate something, message is null when cleared
| { type: "server_message", text: string } // Text message from the server
| { type: "score", points: number, demands_failed: number, demands_completed: number, time_remaining?: number } // Supplies information for score OSD
- | { type: "set_ingame", state: boolean } // Set to false when entering the game or switching maps
+ | { type: "set_ingame", state: boolean, lobby: boolean } // Set to false when entering the game or switching maps
| { type: "error", message: string } // Your client did something wrong.
export type Message =