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author | metamuffin <metamuffin@disroot.org> | 2024-07-01 16:24:21 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2024-07-01 16:24:21 +0200 |
commit | cd41deaf64d5b5f4f6e2488396fbf29778c4f91c (patch) | |
tree | 70691e65bbefae8b48f2869c21daac2f6a5f0199 /test-client | |
parent | 17024786036868b66a86caaf967a65d77dc2bd15 (diff) | |
download | hurrycurry-cd41deaf64d5b5f4f6e2488396fbf29778c4f91c.tar hurrycurry-cd41deaf64d5b5f4f6e2488396fbf29778c4f91c.tar.bz2 hurrycurry-cd41deaf64d5b5f4f6e2488396fbf29778c4f91c.tar.zst |
game ends with timer
Diffstat (limited to 'test-client')
-rw-r--r-- | test-client/main.ts | 4 | ||||
-rw-r--r-- | test-client/protocol.ts | 2 | ||||
-rw-r--r-- | test-client/visual.ts | 5 |
3 files changed, 9 insertions, 2 deletions
diff --git a/test-client/main.ts b/test-client/main.ts index 38b9e730..aeca8084 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -99,6 +99,7 @@ export const items_removed = new Set<ItemData>() export let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0], tile_collide: [], tile_interact: [] } +export let time_remaining: number | null = null export let global_message: MessageData | undefined = undefined let global_message_clear: number | undefined = undefined export let my_id: PlayerID = -1 @@ -204,6 +205,7 @@ function packet(p: PacketC) { demands_completed = p.demands_completed demands_failed = p.demands_failed points = p.points + time_remaining = p.time_remaining ?? null break; case "error": if (global_message_clear) clearTimeout(global_message_clear) @@ -288,6 +290,8 @@ function frame_update(dt: number) { const p = players.get(my_id) if (!p) return + if (time_remaining != null) time_remaining -= dt + const input = normalize({ x: (+keys_down.has(KEY_RIGHT) - +keys_down.has(KEY_LEFT)), y: (+keys_down.has(KEY_DOWN) - +keys_down.has(KEY_UP)) diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 81a0d1a4..1e76700a 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -49,7 +49,7 @@ export type PacketC = | { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed | { type: "communicate", player: PlayerID, message?: Message, persist: boolean } // A player wants to communicate something, message is null when cleared | { type: "server_message", text: string } // Text message from the server - | { type: "score", points: number, demands_failed: number, demands_completed: number, } // Supplies information for score OSD + | { type: "score", points: number, demands_failed: number, demands_completed: number, time_remaining?: number } // Supplies information for score OSD | { type: "set_ingame", state: boolean } // Set to false when entering the game or switching maps | { type: "error", message: string } // Your client did something wrong. diff --git a/test-client/visual.ts b/test-client/visual.ts index e966b5cf..dd676435 100644 --- a/test-client/visual.ts +++ b/test-client/visual.ts @@ -15,7 +15,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>. */ -import { ItemData, MessageData, PlayerData, TileData, camera, camera_scale, canvas, ctx, data, demands_completed, demands_failed, get_interact_target, global_message, interact_active_anim, interact_possible_anim, interact_target_anim, items_removed, keys_down, my_id, players, points, tiles } from "./main.ts"; +import { ItemData, MessageData, PlayerData, TileData, camera, camera_scale, canvas, ctx, data, demands_completed, demands_failed, get_interact_target, global_message, interact_active_anim, interact_possible_anim, interact_target_anim, items_removed, keys_down, my_id, players, points, tiles, time_remaining } from "./main.ts"; import { PLAYER_SIZE } from "./movement.ts"; import { FALLBACK_TILE, ITEMS, TILES, FALLBACK_ITEM } from "./tiles.ts"; import { V2, ceil_v2, floor_v2 } from "./util.ts"; @@ -79,6 +79,9 @@ export function draw_ingame() { ctx.fillStyle = "white" ctx.textAlign = "left" ctx.textBaseline = "bottom" + ctx.font = "20px sans-serif" + if (time_remaining != undefined) + ctx.fillText(`Time remaining: ${time_remaining?.toFixed(2)}`, 10, canvas.height - 90) ctx.font = "30px sans-serif" ctx.fillText(`Points: ${points}`, 10, canvas.height - 60) ctx.font = "20px sans-serif" |