diff options
-rw-r--r-- | server/src/protocol.rs | 4 | ||||
-rw-r--r-- | test-client/main.ts | 94 | ||||
-rw-r--r-- | test-client/protocol.ts | 28 |
3 files changed, 72 insertions, 54 deletions
diff --git a/server/src/protocol.rs b/server/src/protocol.rs index ef731b0d..3a40059a 100644 --- a/server/src/protocol.rs +++ b/server/src/protocol.rs @@ -9,7 +9,7 @@ pub type TileIndex = usize; pub type RecipeIndex = usize; #[derive(Debug, Clone, Serialize, Deserialize)] -#[serde(rename_all = "snake_case")] +#[serde(rename_all = "snake_case", tag = "type")] pub enum PacketS { Join { name: String }, Leave, @@ -18,7 +18,7 @@ pub enum PacketS { } #[derive(Debug, Clone, Serialize, Deserialize)] -#[serde(rename_all = "snake_case")] +#[serde(rename_all = "snake_case", tag = "type")] pub enum PacketC { Joined { data: Gamedata, diff --git a/test-client/main.ts b/test-client/main.ts index 1b034f28..7b515752 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -17,7 +17,7 @@ document.addEventListener("DOMContentLoaded", () => { ws.onclose = () => console.log("close") ws.onopen = () => { console.log("open") - send({ join: { name: "test" } }) + send({ type: "join", name: "test" }) } canvas = document.createElement("canvas"); @@ -49,41 +49,59 @@ let scale = 0 function send(p: PacketS) { ws.send(JSON.stringify(p)) } function packet(p: PacketC) { - if (!("position" in p) && !("set_active" in p)) console.log(p); - if ("joined" in p) { - my_id = p.joined.id - data = p.joined.data - } else if ("add_player" in p) { - if (p.add_player.hand) items.set(p.add_player.hand[0], { kind: p.add_player.hand[1], player: p.add_player.id, tracking_player: true, x: 0, y: 0 }) - players.set(p.add_player.id, { x: 0, y: 0, name: p.add_player.name, rot: 0, hand: p.add_player.hand?.[0], facing: { x: 0, y: 1 } }) - } else if ("remove_player" in p) { - players.delete(p.remove_player.id) - } else if ("position" in p) { - if (p.position.player == my_id) return; // we know better where we are - const pl = players.get(p.position.player)! - pl.x = p.position.pos[0] - pl.y = p.position.pos[1] - pl.rot = p.position.rot - } else if ("take_item" in p) { - const item = items.get(p.take_item.item)! - item.tracking_player = true - item.player = p.take_item.player - } else if ("put_item" in p) { - const item = items.get(p.put_item.item)! - item.tracking_player = false - item.tile = { x: p.put_item.pos[0], y: p.put_item.pos[1] } - } else if ("produce_item" in p) { - items.set(p.produce_item.id, { kind: p.produce_item.kind, x: p.produce_item.pos[0] + 0.5, y: p.produce_item.pos[1] + 0.5, tracking_player: false, tile: { x: p.produce_item.pos[0], y: p.produce_item.pos[1] } }) - tiles.get(p.produce_item.pos.toString())!.items.push(p.produce_item.id) - } else if ("consume_item" in p) { - const t = tiles.get(p.consume_item.pos.toString())! - t.items.splice(t.items.indexOf(p.consume_item.id)) - items.delete(p.consume_item.id) - } else if ("set_active" in p) { - tiles.get(p.set_active.tile.toString())!.active_progress = p.set_active.progress - } else if ("update_map" in p) { - tiles.set(p.update_map.pos.toString(), { x: p.update_map.pos[0], y: p.update_map.pos[1], kind: p.update_map.tile, items: [] }) - } else console.warn("unknown packet", p); + if (!["position", "set_active"].includes(p.type)) console.log(p); + switch (p.type) { + case "joined": + my_id = p.id + data = p.data + break; + case "add_player": + if (p.hand) items.set(p.hand[0], { kind: p.hand[1], player: p.id, tracking_player: true, x: 0, y: 0 }) + players.set(p.id, { x: 0, y: 0, name: p.name, rot: 0, hand: p.hand?.[0], facing: { x: 0, y: 1 } }) + break; + case "remove_player": + players.delete(p.id) + break; + case "position": { + if (p.player == my_id) return; // we know better where we are + const pl = players.get(p.player)! + pl.x = p.pos[0] + pl.y = p.pos[1] + pl.rot = p.rot + break; + } + case "take_item": { + const item = items.get(p.item)! + item.tracking_player = true + item.player = p.player + break; + } + case "put_item": { + const item = items.get(p.item)! + item.tracking_player = false + item.tile = { x: p.pos[0], y: p.pos[1] } + break; + } + case "produce_item": + items.set(p.id, { kind: p.kind, x: p.pos[0] + 0.5, y: p.pos[1] + 0.5, tracking_player: false, tile: { x: p.pos[0], y: p.pos[1] } }) + tiles.get(p.pos.toString())!.items.push(p.id) + break; + case "consume_item": { + const t = tiles.get(p.pos.toString())! + t.items.splice(t.items.indexOf(p.id)) + items.delete(p.id) + break; + } + case "set_active": { + tiles.get(p.tile.toString())!.active_progress = p.progress + break; + } + case "update_map": + tiles.set(p.pos.toString(), { x: p.pos[0], y: p.pos[1], kind: p.tile, items: [] }) + break; + default: + console.warn("unknown packet", p); + } } const keys_down = new Set(); @@ -109,14 +127,14 @@ function get_interact_target(): V2 | undefined { function interact(edge: boolean) { const { x, y } = get_interact_target()!; - send({ interact: { pos: [x, y], edge } }) + send({ type: "interact", pos: [x, y], edge }) } function tick_update() { const p = players.get(my_id) if (!p) return - send({ position: { pos: [p.x, p.y], rot: p.rot } }) + send({ type: "position", pos: [p.x, p.y], rot: p.rot }) } function frame_update(dt: number) { const p = players.get(my_id) diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 2dd18b4d..520709fb 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -10,20 +10,20 @@ export interface Gamedata { } export type PacketS = - { join: { name: string } } // You join, sent as first packet. - | { position: { pos: Vec2, rot: number } } // Update your position and rotation in radians (0 is -y) - | { interact: { pos: Vec2, edge: boolean } } // Interact with some tile. edge is true when pressing and false when releasing interact button - | { collide: { player: PlayerID, force: Vec2 } } // Apply force to another player as a result of a collision + { type: "join", name: string } // You join, sent as first packet. + | { type: "position", pos: Vec2, rot: number } // Update your position and rotation in radians (0 is -y) + | { type: "interact", pos: Vec2, edge: boolean } // Interact with some tile. edge is true when pressing and false when releasing interact button + | { type: "collide", player: PlayerID, force: Vec2 } // Apply force to another player as a result of a collision export type PacketC = - { joined: { id: PlayerID, data: Gamedata } } // You joined - | { add_player: { id: PlayerID, name: string, hand?: [ItemID, ItemIndex] } } // Somebody else joined (or was already in the game) - | { remove_player: { id: PlayerID } } // Somebody left - | { position: { player: PlayerID, pos: Vec2, rot: number } } // Update the position of a players (your own position is included here) - | { take_item: { item: ItemID, player: PlayerID } } // An item was taken from a tile - | { put_item: { item: ItemID, pos: Vec2 } } // An item was put on a tile - | { produce_item: { id: ItemID, pos: Vec2, kind: ItemIndex } } // A tile generated a new item - | { consume_item: { id: ItemID, pos: Vec2 } } // A tile removed an item - | { set_active: { tile: Vec2, progress?: number } } // A tile is doing something. progress goes from 0 to 1, then null when finished - | { update_map: { pos: Vec2, tile: TileIndex } } // A map tile was changed + { type: "joined", id: PlayerID, data: Gamedata } // You joined + | { type: "add_player", id: PlayerID, name: string, hand?: [ItemID, ItemIndex] } // Somebody else joined (or was already in the game) + | { type: "remove_player", id: PlayerID } // Somebody left + | { type: "position", player: PlayerID, pos: Vec2, rot: number } // Update the position of a players (your own position is included here) + | { type: "take_item", item: ItemID, player: PlayerID } // An item was taken from a tile + | { type: "put_item", item: ItemID, pos: Vec2 } // An item was put on a tile + | { type: "produce_item", id: ItemID, pos: Vec2, kind: ItemIndex } // A tile generated a new item + | { type: "consume_item", id: ItemID, pos: Vec2 } // A tile removed an item + | { type: "set_active", tile: Vec2, progress?: number } // A tile is doing something. progress goes from 0 to 1, then null when finished + | { type: "update_map", pos: Vec2, tile: TileIndex } // A map tile was changed |