diff options
| -rw-r--r-- | server/src/game.rs | 8 | ||||
| -rw-r--r-- | server/src/protocol.rs | 2 | ||||
| -rw-r--r-- | test-client/main.ts | 2 | ||||
| -rw-r--r-- | test-client/protocol.ts | 2 | 
4 files changed, 7 insertions, 7 deletions
| diff --git a/server/src/game.rs b/server/src/game.rs index 16f40a6d..5cb155f1 100644 --- a/server/src/game.rs +++ b/server/src/game.rs @@ -61,6 +61,10 @@ impl Game {      pub fn prime_client(&self, id: PlayerID) -> Vec<PacketC> {          let mut out = Vec::new(); +        out.push(PacketC::Init { +            id, +            data: self.data.deref().to_owned(), +        });          for (&id, player) in &self.players {              out.push(PacketC::AddPlayer {                  id, @@ -81,10 +85,6 @@ impl Game {                  })              }          } -        out.push(PacketC::Joined { -            id, -            data: self.data.deref().to_owned(), -        });          out      } diff --git a/server/src/protocol.rs b/server/src/protocol.rs index 3a40059a..9e6717a3 100644 --- a/server/src/protocol.rs +++ b/server/src/protocol.rs @@ -20,7 +20,7 @@ pub enum PacketS {  #[derive(Debug, Clone, Serialize, Deserialize)]  #[serde(rename_all = "snake_case", tag = "type")]  pub enum PacketC { -    Joined { +    Init {          data: Gamedata,          id: PlayerID,      }, diff --git a/test-client/main.ts b/test-client/main.ts index 7b515752..e0cc9b3c 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -51,7 +51,7 @@ function send(p: PacketS) { ws.send(JSON.stringify(p)) }  function packet(p: PacketC) {      if (!["position", "set_active"].includes(p.type)) console.log(p);      switch (p.type) { -        case "joined": +        case "init":              my_id = p.id              data = p.data              break; diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 520709fb..96657db7 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -16,7 +16,7 @@ export type PacketS =      | { type: "collide", player: PlayerID, force: Vec2 } // Apply force to another player as a result of a collision  export type PacketC = -    { type: "joined", id: PlayerID, data: Gamedata } // You joined +    { type: "init", id: PlayerID, data: Gamedata } // You joined      | { type: "add_player", id: PlayerID, name: string, hand?: [ItemID, ItemIndex] } // Somebody else joined (or was already in the game)      | { type: "remove_player", id: PlayerID }  // Somebody left      | { type: "position", player: PlayerID, pos: Vec2, rot: number } // Update the position of a players (your own position is included here) | 
