diff options
| -rw-r--r-- | data/recipes.yaml | 9 | ||||
| -rw-r--r-- | test-client/protocol.ts | 2 | 
2 files changed, 6 insertions, 5 deletions
| diff --git a/data/recipes.yaml b/data/recipes.yaml index 17c4b7f3..f356912c 100644 --- a/data/recipes.yaml +++ b/data/recipes.yaml @@ -13,6 +13,9 @@  - { tile: trash, action: !instant , inputs: [dough] }  - { tile: trash, action: !instant , inputs: [steak-meal] }  - { tile: table, inputs: [raw-steak, void] } +- { tile: table, inputs: [sliced-tomato, void] } +- { tile: table, inputs: [dough, void] } +- { tile: table, inputs: [bread, void] }  - tile: tomato-spawn # Tomato pipeline    outputs: [tomato] @@ -69,11 +72,9 @@  - tile: table    inputs: [tomatosteak-meal, bread]    outputs: [tomatoburger-meal] -  action: !instant  -   +  action: !instant -  # cups -- tile: watercooler +- tile: watercooler # Cups    inputs: [glass]    outputs: [water]    action: !passive 2 diff --git a/test-client/protocol.ts b/test-client/protocol.ts index d5605e37..2dd18b4d 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -11,7 +11,7 @@ export interface Gamedata {  export type PacketS =      { join: { name: string } } // You join, sent as first packet. -    | { position: { pos: Vec2, rot: number } } // Update your position +    | { position: { pos: Vec2, rot: number } } // Update your position and rotation in radians (0 is -y)      | { interact: { pos: Vec2, edge: boolean } } // Interact with some tile. edge is true when pressing and false when releasing interact button      | { collide: { player: PlayerID, force: Vec2 } } // Apply force to another player as a result of a collision | 
