diff options
| -rw-r--r-- | client/game.gd | 1 | ||||
| -rw-r--r-- | client/player/player.gd | 1 | 
2 files changed, 2 insertions, 0 deletions
| diff --git a/client/game.gd b/client/game.gd index a2893cc8..37dc4e99 100644 --- a/client/game.gd +++ b/client/game.gd @@ -104,6 +104,7 @@ func _ready():  	mp.set_tile_item.connect(func(tile: Vector2i, item: int):  		var t: Tile = map.get_tile_instance(tile)  		var i = ItemFactory.produce(item_names[item], t.item_base) +		i.position = t.item_base.global_position  		add_child(i)  		i.name = item_names[item]  		t.set_item(i) diff --git a/client/player/player.gd b/client/player/player.gd index 75e3861e..b47216d6 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -45,6 +45,7 @@ const HAND_BASE_POSITION: Vector3 = Vector3(0, .25, .4)  func _init(_id: int, new_name: String, pos: Vector2, new_character_idx: int, new_game: Game):  	add_child(character)  	position_ = pos +	position_anim = pos  	name = new_name  	game = new_game | 
