diff options
-rw-r--r-- | light-client/src/game.rs | 27 | ||||
-rw-r--r-- | light-client/src/main.rs | 6 | ||||
-rw-r--r-- | light-client/src/render/mod.rs (renamed from light-client/src/sprite_renderer.rs) | 100 | ||||
-rw-r--r-- | light-client/src/render/sprite.rs | 63 | ||||
-rw-r--r-- | light-client/src/tilemap.rs | 28 |
5 files changed, 118 insertions, 106 deletions
diff --git a/light-client/src/game.rs b/light-client/src/game.rs index b6bacf74..ac5c3571 100644 --- a/light-client/src/game.rs +++ b/light-client/src/game.rs @@ -16,7 +16,7 @@ */ use crate::{ - sprite_renderer::{SpriteRect, SpriteRenderer}, + render::{sprite::Sprite, MiscTextures, SpriteRenderer}, tilemap::Tilemap, }; use hurrycurry_protocol::{ @@ -27,7 +27,7 @@ use hurrycurry_protocol::{ use log::{info, warn}; use sdl2::{ keyboard::{KeyboardState, Scancode}, - rect::{FRect, Rect}, + rect::Rect, }; use std::collections::{HashMap, HashSet, VecDeque}; @@ -39,7 +39,8 @@ pub struct Game { players: HashMap<PlayerID, Player>, my_id: PlayerID, - item_sprites: Vec<SpriteRect>, + misc_textures: MiscTextures, + item_sprites: Vec<Sprite>, movement_send_cooldown: f32, } @@ -59,7 +60,7 @@ pub struct Item { } impl Game { - pub fn new() -> Self { + pub fn new(renderer: &SpriteRenderer) -> Self { Self { tiles: HashMap::new(), players: HashMap::new(), @@ -68,6 +69,7 @@ impl Game { data: ClientGamedata::default(), collision_map: HashSet::new(), movement_send_cooldown: 0., + misc_textures: MiscTextures::init(renderer), item_sprites: Vec::new(), } } @@ -81,12 +83,14 @@ impl Game { .item_names .iter() .map(|name| { - SpriteRect::new( + Sprite::new( renderer .metadata() .get(&format!("{name}:a")) .copied() .unwrap_or(Rect::new(0, 0, 32, 24)), + Vec2::ZERO, + 0.1, ) }) .collect(); @@ -236,14 +240,7 @@ impl Game { self.tilemap.draw(ctx); for p in self.players.values() { - let src = ctx.misc_textures().player; - let dst = FRect::new( - p.movement.position.x - src.width() as f32 / 32. / 2., - p.movement.position.y + 0.3 - src.height() as f32 / 24., - src.width() as f32 / 32., - src.height() as f32 / 24., - ); - ctx.draw(dst.y + dst.h + 1., src, dst); + ctx.draw_world(self.misc_textures.player.at(p.movement.position)); if let Some(item) = &p.item { item.draw(ctx, &self.item_sprites) } @@ -257,7 +254,7 @@ impl Game { } impl Item { - pub fn draw(&self, ctx: &mut SpriteRenderer, item_sprites: &[SpriteRect]) { - item_sprites[self.kind.0].draw_at(ctx, self.position) + pub fn draw(&self, ctx: &mut SpriteRenderer, item_sprites: &[Sprite]) { + ctx.draw_world(item_sprites[self.kind.0].at(self.position)) } } diff --git a/light-client/src/main.rs b/light-client/src/main.rs index b00ba734..278229d2 100644 --- a/light-client/src/main.rs +++ b/light-client/src/main.rs @@ -17,17 +17,17 @@ */ use game::Game; use network::Network; +use render::SpriteRenderer; use sdl2::{ event::Event, keyboard::{KeyboardState, Keycode}, pixels::Color, }; -use sprite_renderer::SpriteRenderer; use std::time::{Duration, Instant}; pub mod game; pub mod network; -pub mod sprite_renderer; +pub mod render; pub mod tilemap; fn main() { @@ -52,8 +52,8 @@ fn main() { let texture_creator = canvas.texture_creator(); let mut net = Network::connect("ws://127.0.0.1/").unwrap(); - let mut game = Game::new(); let mut renderer = SpriteRenderer::init(&texture_creator); + let mut game = Game::new(&renderer); net.queue_out.push_back(hurrycurry_protocol::PacketS::Join { name: "light".to_string(), diff --git a/light-client/src/sprite_renderer.rs b/light-client/src/render/mod.rs index aadbfbe3..fbf3d7a5 100644 --- a/light-client/src/sprite_renderer.rs +++ b/light-client/src/render/mod.rs @@ -15,6 +15,8 @@ along with this program. If not, see <https://www.gnu.org/licenses/>. */ +pub mod sprite; + use hurrycurry_protocol::glam::Vec2; use sdl2::{ pixels::PixelFormatEnum, @@ -22,11 +24,11 @@ use sdl2::{ render::{BlendMode, Canvas, Texture, TextureAccess, TextureCreator}, video::{Window, WindowContext}, }; +use sprite::{Sprite, SpriteDraw}; use std::collections::HashMap; pub struct SpriteRenderer<'a> { metadata: HashMap<String, Rect>, - misc_textures: MiscTextures, texture: Texture<'a>, @@ -36,25 +38,9 @@ pub struct SpriteRenderer<'a> { sprites: Vec<SpriteDraw>, } -pub struct MiscTextures { - pub player: Rect, -} - -pub struct SpriteDraw { - z_order: i32, - src: Rect, - dst: FRect, -} - -pub struct SpriteRect { - z_offset: f32, - src: Rect, - relative_dst: FRect, -} - impl<'a> SpriteRenderer<'a> { pub fn init(texture_creator: &'a TextureCreator<WindowContext>) -> Self { - let palette = include_str!("../assets/palette.csv") + let palette = include_str!("../../assets/palette.csv") .split('\n') .filter(|l| !l.is_empty()) .map(|s| { @@ -73,7 +59,7 @@ impl<'a> SpriteRenderer<'a> { let mut texels = vec![255; 1024 * 1024 * 4]; - for (y, line) in include_str!("../assets/atlas.ta").lines().enumerate() { + for (y, line) in include_str!("../../assets/atlas.ta").lines().enumerate() { if line.is_empty() { continue; } @@ -98,7 +84,7 @@ impl<'a> SpriteRenderer<'a> { texture.update(None, &texels, 1024 * 4).unwrap(); texture.set_blend_mode(BlendMode::Blend); - let metadata = include_str!("../assets/atlas.meta.csv") + let metadata = include_str!("../../assets/atlas.meta.csv") .lines() .filter(|l| !l.is_empty()) .map(|l| { @@ -113,9 +99,6 @@ impl<'a> SpriteRenderer<'a> { .collect::<HashMap<_, _>>(); Self { - misc_textures: MiscTextures { - player: *metadata.get("player+a").unwrap(), - }, texture, metadata, sprites: vec![], @@ -128,20 +111,24 @@ impl<'a> SpriteRenderer<'a> { pub fn metadata(&self) -> &HashMap<String, Rect> { &self.metadata } - #[inline] - pub fn misc_textures(&self) -> &MiscTextures { - &self.misc_textures + + pub fn set_modulation(&mut self, r: u8, g: u8, b: u8, a: u8) { + self.texture.set_alpha_mod(a); + self.texture.set_color_mod(r, g, b); + } + pub fn reset_modulation(&mut self) { + self.set_modulation(255, 255, 255, 255) } - pub fn draw(&mut self, z_order: f32, src: Rect, dst: FRect) { + pub fn draw_world(&mut self, sprite: SpriteDraw) { self.sprites.push(SpriteDraw { - z_order: (z_order * 24.) as i32, - src, + z_order: sprite.z_order, + src: sprite.src, dst: FRect::new( - ((dst.x + self.view_offset.x) * 32.).round() * self.view_scale.x, - ((dst.y + self.view_offset.y) * 24.).round() * self.view_scale.y, - (dst.w * 32.).round() * self.view_scale.x, - (dst.h * 24.).round() * self.view_scale.y, + ((sprite.dst.x + self.view_offset.x) * 32.).round() * self.view_scale.x, + ((sprite.dst.y + self.view_offset.y) * 24.).round() * self.view_scale.y, + (sprite.dst.w * 32.).round() * self.view_scale.x, + (sprite.dst.h * 24.).round() * self.view_scale.y, ), }) } @@ -154,47 +141,18 @@ impl<'a> SpriteRenderer<'a> { } } -impl Ord for SpriteDraw { - fn cmp(&self, other: &Self) -> std::cmp::Ordering { - self.z_order.cmp(&other.z_order) - } -} -impl PartialOrd for SpriteDraw { - fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> { - Some(self.cmp(&other)) - } -} -impl Eq for SpriteDraw {} -impl PartialEq for SpriteDraw { - fn eq(&self, other: &Self) -> bool { - self.z_order == other.z_order && self.src == other.src && self.dst == other.dst - } +pub struct MiscTextures { + pub player: Sprite, } -impl SpriteRect { - pub fn draw_at(&self, ctx: &mut SpriteRenderer, pos: Vec2) { - ctx.draw( - self.z_offset + pos.y + 5., - self.src, - FRect::new( - self.relative_dst.x + pos.x, - self.relative_dst.y + pos.y, - self.relative_dst.w, - self.relative_dst.h, +impl MiscTextures { + pub fn init(renderer: &SpriteRenderer) -> Self { + MiscTextures { + player: Sprite::new( + *renderer.metadata().get("player+a").unwrap(), + Vec2::Y * 0.3, + 0., ), - ) - } - pub fn new(src: Rect) -> Self { - let relative_dst = FRect::new( - 0.0 - src.width() as f32 / 32. / 2., - 0.3 - src.height() as f32 / 24., - src.width() as f32 / 32., - src.height() as f32 / 24., - ); - Self { - z_offset: -relative_dst.h, - relative_dst, - src, } } } diff --git a/light-client/src/render/sprite.rs b/light-client/src/render/sprite.rs new file mode 100644 index 00000000..c19f8392 --- /dev/null +++ b/light-client/src/render/sprite.rs @@ -0,0 +1,63 @@ +use hurrycurry_protocol::glam::Vec2; +use sdl2::rect::{FRect, Rect}; + +pub struct Sprite { + z_offset: f32, + src: Rect, + relative_dst: FRect, +} + +impl Sprite { + pub fn new(src: Rect, anchor: Vec2, elevation: f32) -> Self { + let relative_dst = FRect::new( + anchor.x - (src.w as f32) / 32. / 2., + anchor.y - (src.h as f32) / 24., + (src.w as f32) / 32., + (src.h as f32) / 24., + ); + Self { + z_offset: elevation, + src, + relative_dst, + } + } + pub fn new_tile(src: Rect) -> Self { + Self::new(src, Vec2::new(0.5, 1.0), 0.) + } + pub fn at(&self, pos: Vec2) -> SpriteDraw { + SpriteDraw { + z_order: ((self.z_offset + pos.y) * 24.) as i32, + src: self.src, + dst: FRect::new( + self.relative_dst.x + pos.x, + self.relative_dst.y + pos.y, + self.relative_dst.w, + self.relative_dst.h, + ), + } + } +} + +#[derive(Debug, Clone, Copy)] +pub struct SpriteDraw { + pub z_order: i32, + pub src: Rect, + pub dst: FRect, +} + +impl Ord for SpriteDraw { + fn cmp(&self, other: &Self) -> std::cmp::Ordering { + self.z_order.cmp(&other.z_order) + } +} +impl PartialOrd for SpriteDraw { + fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> { + Some(self.cmp(&other)) + } +} +impl Eq for SpriteDraw {} +impl PartialEq for SpriteDraw { + fn eq(&self, other: &Self) -> bool { + self.z_order == other.z_order && self.src == other.src && self.dst == other.dst + } +} diff --git a/light-client/src/tilemap.rs b/light-client/src/tilemap.rs index e84db8b1..e7341efa 100644 --- a/light-client/src/tilemap.rs +++ b/light-client/src/tilemap.rs @@ -15,15 +15,19 @@ along with this program. If not, see <https://www.gnu.org/licenses/>. */ -use crate::sprite_renderer::SpriteRenderer; use hurrycurry_protocol::{glam::IVec2, TileIndex}; -use sdl2::rect::{FRect, Rect}; +use sdl2::rect::Rect; use std::collections::HashMap; +use crate::render::{ + sprite::{Sprite, SpriteDraw}, + SpriteRenderer, +}; + #[derive(Default)] pub struct Tilemap { tile_srcs: Vec<[Rect; 16]>, - tiles: HashMap<IVec2, (Rect, FRect)>, + tiles: HashMap<IVec2, SpriteDraw>, } impl Tilemap { @@ -72,23 +76,13 @@ impl Tilemap { idx |= 0b0010 * (Some(tile) == neighbors[3]) as usize; let src = self.tile_srcs[tile.0][idx]; - self.tiles.insert( - pos, - ( - src, - FRect::new( - pos.x as f32, - pos.y as f32 + 1. - src.height() as f32 / 24., - src.width() as f32 / 32., - src.height() as f32 / 24., - ), - ), - ); + self.tiles + .insert(pos, Sprite::new_tile(src).at(pos.as_vec2())); } pub fn draw(&self, ctx: &mut SpriteRenderer) { - for &(src, dst) in self.tiles.values() { - ctx.draw(dst.y + dst.h, src, dst); + for &sprite in self.tiles.values() { + ctx.draw_world(sprite); } } } |