diff options
-rw-r--r-- | client/audio/play_random.gd | 22 | ||||
-rw-r--r-- | client/audio/play_random.tscn | 6 | ||||
-rw-r--r-- | client/map/items/item.gd | 2 |
3 files changed, 25 insertions, 5 deletions
diff --git a/client/audio/play_random.gd b/client/audio/play_random.gd index afdf046f..0fd10889 100644 --- a/client/audio/play_random.gd +++ b/client/audio/play_random.gd @@ -25,11 +25,23 @@ var autoplay := false func _ready(): for s: AudioStreamPlayer3D in sounds: - s.connect("finished", sound_finished) - s.volume_db = volume_db - - if not enable_attenuations: - s.attenuation_filter_cutoff_hz = 20500 + configure_player(s) + +func setup(new_sounds: Array): + # new_sounds should be an array of AudioStream + for s in new_sounds: + var player = AudioStreamPlayer3D.new() + player.stream = s + configure_player(player) + add_child(player) + sounds.append(player) + +func configure_player(player): + player.connect("finished", sound_finished) + player.volume_db = volume_db + + if not enable_attenuations: + player.attenuation_filter_cutoff_hz = 20500 func play_random(): var s = sounds[randi_range(0, sounds.size() - 1)] diff --git a/client/audio/play_random.tscn b/client/audio/play_random.tscn new file mode 100644 index 00000000..f9b20842 --- /dev/null +++ b/client/audio/play_random.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=3 uid="uid://bncx0wul2ikrg"] + +[ext_resource type="Script" path="res://audio/play_random.gd" id="1_c8pxf"] + +[node name="PlayRandom" type="Node3D"] +script = ExtResource("1_c8pxf") diff --git a/client/map/items/item.gd b/client/map/items/item.gd index 688308fe..d5d2e1dc 100644 --- a/client/map/items/item.gd +++ b/client/map/items/item.gd @@ -20,11 +20,13 @@ var owned_by: Node3D var base: Node3D = Node3D.new() var progress_instance: ProgressBar3D = preload("res://map/progress.tscn").instantiate() +var sound_instance: PlayRandom = preload("res://audio/play_random.tscn").instantiate() func _init(owned_by_: Node3D): progress_instance.position.y = 1 progress_instance.visible = false add_child(progress_instance) + add_child(sound_instance) base.position = base_position() add_child(base) owned_by = owned_by_ |