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-rw-r--r--client/game.tscn12
-rw-r--r--client/map/map.tscn1
-rw-r--r--client/player/controllable_player.gd2
3 files changed, 8 insertions, 7 deletions
diff --git a/client/game.tscn b/client/game.tscn
index eab73acc..1d51e224 100644
--- a/client/game.tscn
+++ b/client/game.tscn
@@ -6,7 +6,7 @@
[ext_resource type="PackedScene" uid="uid://bg2d78ycorcqk" path="res://menu/scene_transition.tscn" id="5_yg6cl"]
[ext_resource type="Script" path="res://multiplayer.gd" id="6_fbxu8"]
[ext_resource type="PackedScene" uid="uid://b4gone8fu53r7" path="res://map/map.tscn" id="6_prg6t"]
-[ext_resource type="PackedScene" uid="uid://bpikve6wlsjfl" path="res://menu/overlay.tscn" id="7_7xrr6"]
+[ext_resource type="PackedScene" path="res://menu/overlay.tscn" id="7_7xrr6"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_py7px"]
ground_bottom_color = Color(0.0826605, 0.065772, 0.0461518, 1)
@@ -43,10 +43,12 @@ shadow_enabled = true
[node name="Marker" parent="." instance=ExtResource("4_igl0o")]
visible = false
-[node name="SceneTransition" parent="." instance=ExtResource("5_yg6cl")]
-ingame = true
-auto_fade_in = false
-
[node name="Map" parent="." instance=ExtResource("6_prg6t")]
[node name="Overlay" parent="." instance=ExtResource("7_7xrr6")]
+offset_left = -280.0
+offset_bottom = 102.0
+
+[node name="SceneTransition" parent="." instance=ExtResource("5_yg6cl")]
+ingame = true
+auto_fade_in = false
diff --git a/client/map/map.tscn b/client/map/map.tscn
index 0f8e4702..cd08e416 100644
--- a/client/map/map.tscn
+++ b/client/map/map.tscn
@@ -13,6 +13,5 @@ script = ExtResource("1_3en0a")
one_shot = true
[node name="VoxelGI" type="VoxelGI" parent="."]
-visible = false
camera_attributes = SubResource("CameraAttributesPractical_kwk4i")
data = SubResource("VoxelGIData_m5j5n")
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index 8b2da8c2..007b10db 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -115,7 +115,7 @@ func collide(dt: float):
func aabb_point_distance(mi: Vector2, ma: Vector2, p: Vector2) -> float:
return (p - p.clamp(mi, ma)).length()
-func update_position(new_position: Vector2, _new_rotation: float):
+func update_position(_new_position: Vector2, _new_rotation: float):
pass
func submit_message(text: String):