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-rw-r--r--client/menu/game.gd2
-rw-r--r--locale/de.ini1
-rw-r--r--locale/en.ini1
3 files changed, 3 insertions, 1 deletions
diff --git a/client/menu/game.gd b/client/menu/game.gd
index e0a89c6e..96720543 100644
--- a/client/menu/game.gd
+++ b/client/menu/game.gd
@@ -26,7 +26,7 @@ class_name GameMenu
func _ready():
get_tree().get_root().connect("go_back_requested", open_ingame_menu)
super()
- transition.set_loading_text("Connecting...")
+ transition.set_loading_text(tr("c.menu.game.connecting"))
func _input(_event):
if Input.is_action_just_pressed("ui_menu"):
diff --git a/locale/de.ini b/locale/de.ini
index 1cf3a0bf..7d3590dc 100644
--- a/locale/de.ini
+++ b/locale/de.ini
@@ -41,6 +41,7 @@ c.menu.accept=Akzeptieren
c.menu.back=Zurück
c.menu.about.credits=Mitwirkende
c.menu.deny = Ablehnen
+c.menu.game.connecting=Verbinden...
c.menu.ingame.cancel=Dieses Spiel abbrechen
c.menu.ingame.join=Spiel betreten
c.menu.ingame.join2=Spiel beitreten
diff --git a/locale/en.ini b/locale/en.ini
index bcb036d6..5666a55b 100644
--- a/locale/en.ini
+++ b/locale/en.ini
@@ -41,6 +41,7 @@ c.menu.about=About
c.menu.accept=Accept
c.menu.back=Back
c.menu.deny=Deny
+c.menu.game.connecting=Connecting...
c.menu.ingame.cancel=Abort current game
c.menu.ingame.join=Join game
c.menu.ingame.leave=Spectate