diff options
-rw-r--r-- | client/audio/sound.gd | 5 | ||||
-rw-r--r-- | client/menu/lobby.gd | 1 |
2 files changed, 4 insertions, 2 deletions
diff --git a/client/audio/sound.gd b/client/audio/sound.gd index 99bf692f..13fde6a2 100644 --- a/client/audio/sound.gd +++ b/client/audio/sound.gd @@ -25,11 +25,12 @@ extends Node var item_sounds: Dictionary = {} var item_id: int = 0 -func play_music(music : String): +func play_music(music : String): # If music == "stop", this stops all music for stream in music_node.get_children(): stream.stop() - music_node.get_node(music).play() + if music != "stop": + music_node.get_node(music).play() func set_volume(value:float): AudioServer.set_bus_volume_db(0, value) diff --git a/client/menu/lobby.gd b/client/menu/lobby.gd index 89f73473..5b4616cf 100644 --- a/client/menu/lobby.gd +++ b/client/menu/lobby.gd @@ -43,6 +43,7 @@ func _ready(): game.data_updated.connect(initialize) game.joined.connect(_on_game_joined) game.left.connect(_on_game_left) + Sound.play_music("stop") # TODO: Input Lobby music func initialize(): map_count = game.maps.size() |