diff options
| -rw-r--r-- | client/menu/setup.gd | 6 | ||||
| -rw-r--r-- | client/project.godot | 1 | 
2 files changed, 6 insertions, 1 deletions
diff --git a/client/menu/setup.gd b/client/menu/setup.gd index f7fd15c5..21fbc526 100644 --- a/client/menu/setup.gd +++ b/client/menu/setup.gd @@ -42,6 +42,10 @@ func _ready():  			spacer.size_flags_vertical = Control.SIZE_EXPAND  			spacer.custom_minimum_size.x = 50  			select_uniform.add_child(spacer) +			 +	# Enable msaa 2D for this scene +	Global.get_viewport().msaa_2d = Viewport.MSAA_4X +	  	super()  func _character_selected(idx: int): @@ -85,4 +89,6 @@ func _on_sign_pressed():  	Global.set_setting("gameplay.setup_completed", true)  	Global.save_settings() +	Global.get_viewport().msaa_2d = Viewport.MSAA_DISABLED +	  	replace_menu("res://menu/main.tscn") diff --git a/client/project.godot b/client/project.godot index 8f0216ca..2efec7e6 100644 --- a/client/project.godot +++ b/client/project.godot @@ -211,5 +211,4 @@ locale/translations=PackedStringArray("res://po/it.po", "res://po/ar.po", "res:/  renderer/rendering_method.mobile="gl_compatibility"  textures/vram_compression/import_etc2_astc=true  environment/defaults/default_clear_color=Color(0, 0, 0, 1) -anti_aliasing/quality/msaa_2d=1  anti_aliasing/quality/msaa_3d=1  |