diff options
| -rw-r--r-- | client/player/controllable_player.gd | 11 | 
1 files changed, 9 insertions, 2 deletions
| diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index c88941d7..131bc55d 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -60,13 +60,20 @@ func _process(delta):  	update_touch_scrolls()  var moving_duration = 0 +var fps_rotation_target = 0  func _process_movement(delta):  	var input = Input.get_vector("left", "right", "forwards", "backwards") if is_input_enabled() else Vector2.ZERO  	if Global.get_setting("gameplay.first_person"):  -		input.x *= 0.1 +		fps_rotation_target += input.x * delta * 3. +		if abs(input.x) > 0.1: input.y -= 0.5 +		input.x = 0.  		input.y = min(input.y, 0) +		input = input.rotated(fps_rotation_target) +	else: +		input = input.rotated(input_rotation) +  	var boost = Input.is_action_pressed("boost") or (Global.get_setting("gameplay.latch_boost") and boosting) -	input = input.rotated(input_rotation) +	#  	if Input.is_action_pressed("interact") or Input.is_action_just_released("interact"):  		input *= 0  	else: | 
