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-rw-r--r--client/game.gd2
-rw-r--r--client/menu/popup_message.gd2
-rw-r--r--client/player/onscreen_controls/virtual_joystick.gd2
3 files changed, 3 insertions, 3 deletions
diff --git a/client/game.gd b/client/game.gd
index 0a5d85ae..09027d18 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -341,7 +341,7 @@ func spectate_center():
$Center.position = new_center
func spectate_free():
- var direction := Input.get_vector("left", "right", "forward", "backwards")
+ var direction := Input.get_vector("left", "right", "forwards", "backwards")
direction = direction.rotated(-camera.angle_target)
$Center.position += Vector3(
direction.x,
diff --git a/client/menu/popup_message.gd b/client/menu/popup_message.gd
index 86b0ee2b..90e86faa 100644
--- a/client/menu/popup_message.gd
+++ b/client/menu/popup_message.gd
@@ -95,7 +95,7 @@ func stop_game_hints():
func _input(_event):
if Input.is_action_just_pressed("boost"):
Global.set_hint("has_boosted", true)
- if any_action_just_pressed(["forward", "backwards", "left", "right"]):
+ if any_action_just_pressed(["forwards", "backwards", "left", "right"]):
Global.set_hint("has_moved", true)
if any_action_just_pressed(["rotate_left", "rotate_right", "rotate_up", "rotate_down"]):
if not Global.get_hint("has_reset"):
diff --git a/client/player/onscreen_controls/virtual_joystick.gd b/client/player/onscreen_controls/virtual_joystick.gd
index 5385a610..4d3675b6 100644
--- a/client/player/onscreen_controls/virtual_joystick.gd
+++ b/client/player/onscreen_controls/virtual_joystick.gd
@@ -41,7 +41,7 @@ enum Visibility_mode {
@export var action_left := "left"
@export var action_right := "right"
-@export var action_up := "forward"
+@export var action_up := "forwards"
@export var action_down := "backwards"
var is_pressed := false