diff options
-rw-r--r-- | client/game.gd | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/client/game.gd b/client/game.gd index d4e3d852..c112eb37 100644 --- a/client/game.gd +++ b/client/game.gd @@ -67,7 +67,6 @@ var players := {} var spectating_mode: SpectatingMode = SpectatingMode.CENTER -@onready var camera: FollowCamera = $FollowCamera @onready var mp: Multiplayer = $Multiplayer @onready var map: Map = $Map @onready var lobby: Lobby = $"../Lobby" @@ -116,8 +115,8 @@ func handle_packet(p): player_instance = ControllablePlayer.new(p.id, p.name, p.position, p.character, p.class, self) in_lobby_updated.connect(player_instance.onscreen_controls.in_lobby_updated) player_instance.onscreen_controls.in_lobby_updated(in_lobby) - camera.target = player_instance.movement_base - camera.reset() + follow_camera.target = player_instance.movement_base + follow_camera.reset() set_join_state(JoinState.JOINED) else: player_instance = Player.new(p.id, p.name, p.position, p.character, p.class, self) @@ -133,7 +132,7 @@ func handle_packet(p): pinned_items.clear_item(p.id) if p.id == player_id: set_join_state(JoinState.SPECTATING) - camera.target = $Center + follow_camera.target = $Center for h in player.hand: if h != null: h.queue_free() @@ -453,7 +452,7 @@ func spectate_center(): func spectate_free(): var direction := Input.get_vector("left", "right", "forwards", "backwards") - direction = direction.rotated(-camera.angle_target) + direction = direction.rotated(-follow_camera.angle_target) $Center.position += Vector3( direction.x, $Center.position.y, |