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-rw-r--r--client/map/item_factory.gd2
-rw-r--r--client/map/items/glass.gd29
-rw-r--r--client/map/items/glass.resbin0 -> 12738 bytes
-rw-r--r--client/map/items/glass.tscn10
4 files changed, 41 insertions, 0 deletions
diff --git a/client/map/item_factory.gd b/client/map/item_factory.gd
index f7e0bdba..e92886a1 100644
--- a/client/map/item_factory.gd
+++ b/client/map/item_factory.gd
@@ -69,6 +69,8 @@ static func produce(name: String, owned_by: Node3D) -> Item:
"tomato-foodprocessor": return FoodProcessorItems.TomatoF.new(owned_by)
"tomato-juice-foodprocessor": return FoodProcessorItems.TomatoJuiceF.new(owned_by)
+ "glass": return Glass.new(owned_by)
+
"plate": return Plate.new(owned_by)
"bread-slice-plate": return PlateItems.BreadSliceP.new(owned_by)
"bread-slice-sliced-tomato-plate": return PlateItems.BreadSliceSlicedTomatoP.new(owned_by)
diff --git a/client/map/items/glass.gd b/client/map/items/glass.gd
new file mode 100644
index 00000000..e974abe9
--- /dev/null
+++ b/client/map/items/glass.gd
@@ -0,0 +1,29 @@
+# Hurry Curry! - a game about cooking
+# Copyright 2024 tpart
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+class_name Glass
+extends Item
+
+func _init(owned_by_: Node3D):
+ super(owned_by_)
+ add_child(load("res://map/items/glass.tscn").instantiate())
+
+func setup_sounds():
+ # TODO: Add custom glass sounds; For now use plate sounds as they are similar
+ take_sound.setup([preload("res://map/items/sounds/plate_take.ogg")])
+ put_sound.setup([preload("res://map/items/sounds/plate_put.ogg")])
+
+#static func base_position() -> Vector3:
+# return Vector3(0., 0.05, 0.)
diff --git a/client/map/items/glass.res b/client/map/items/glass.res
new file mode 100644
index 00000000..8386865f
--- /dev/null
+++ b/client/map/items/glass.res
Binary files differ
diff --git a/client/map/items/glass.tscn b/client/map/items/glass.tscn
new file mode 100644
index 00000000..29bdda8b
--- /dev/null
+++ b/client/map/items/glass.tscn
@@ -0,0 +1,10 @@
+[gd_scene load_steps=2 format=3 uid="uid://c875kaj4v7nfv"]
+
+[ext_resource type="ArrayMesh" uid="uid://dywkxdkny1urs" path="res://map/items/glass.res" id="1_v2eeu"]
+
+[node name="Glass" type="Node3D"]
+
+[node name="Mesh" type="MeshInstance3D" parent="."]
+transform = Transform3D(0.125, 0, 0, 0, 0.125, 0, 0, 0, 0.125, 0, 0.125, 0)
+mesh = ExtResource("1_v2eeu")
+skeleton = NodePath("")