diff options
-rw-r--r-- | client/game.gd | 5 | ||||
-rw-r--r-- | client/menu/chat/chat_open.gd | 7 | ||||
-rw-r--r-- | client/menu/chat/chat_preview.gd | 7 |
3 files changed, 9 insertions, 10 deletions
diff --git a/client/game.gd b/client/game.gd index 10e3fa0c..7a5e30db 100644 --- a/client/game.gd +++ b/client/game.gd @@ -219,8 +219,9 @@ func _ready(): mp.text_message.connect(func(player: int, text: String, timeout_initial: float, timeout_remaining: float): var p: Player = players[player] p.text_message(text, timeout_initial, timeout_remaining) - text_message.emit(player, text, timeout_initial, timeout_remaining) - text_message_history.append([player, text]) + var username: String = players[player].username + text_message.emit(username, text, timeout_initial, timeout_remaining) + text_message_history.append([username, text]) ) mp.item_message.connect(func(player: int, item: int, timeout_initial: float, timeout_remaining: float): diff --git a/client/menu/chat/chat_open.gd b/client/menu/chat/chat_open.gd index f5b93adf..576568ee 100644 --- a/client/menu/chat/chat_open.gd +++ b/client/menu/chat/chat_open.gd @@ -29,8 +29,8 @@ func _ready() -> void: add_message(i[0], i[1]) game.text_message.connect( - func message(player: int, text: String, _timeout_initial: float, _timeout_remaining: float): - add_message(player, text) + func message(username: String, text: String, _timeout_initial: float, _timeout_remaining: float): + add_message(username, text) ) func _input(event: InputEvent) -> void: @@ -40,8 +40,7 @@ func _input(event: InputEvent) -> void: exit() super(event) -func add_message(player: int, message: String): - var username: String = game.players[player].username +func add_message(username: String, message: String): var chat_message: ChatMessage = CHAT_MESSAGE_SCENE.instantiate() messages_container.add_child(chat_message) chat_message.set_message("<%s>" % username, message) diff --git a/client/menu/chat/chat_preview.gd b/client/menu/chat/chat_preview.gd index 934af0b2..7f8212b5 100644 --- a/client/menu/chat/chat_preview.gd +++ b/client/menu/chat/chat_preview.gd @@ -23,12 +23,11 @@ const CHAT_MESSAGE_SCENE = preload("res://menu/chat/chat_message.tscn") func _ready(): game.text_message.connect( - func message(player: int, text: String, timeout_initial: float, timeout_remaining: float): - add_message(player, text, timeout_remaining) + func message(username: String, text: String, _timeout_initial: float, timeout_remaining: float): + add_message(username, text, timeout_remaining) ) -func add_message(player: int, message: String, time: float): - var username: String = game.players[player].username +func add_message(username: String, message: String, time: float): var chat_message: ChatMessage = CHAT_MESSAGE_SCENE.instantiate() messages_container.add_child(chat_message) chat_message.set_message("<%s>" % username, message, true, time) |