diff options
-rw-r--r-- | client/game.gd | 5 | ||||
-rw-r--r-- | client/map/tiles/cutting_board.gd | 17 |
2 files changed, 15 insertions, 7 deletions
diff --git a/client/game.gd b/client/game.gd index c3b34332..76bb271a 100644 --- a/client/game.gd +++ b/client/game.gd @@ -175,9 +175,12 @@ func handle_packet(p): else: if "tile" in p.location: var t: Tile = map.get_tile_instance(p.location.tile) + t.finish() t.set_item(null) else: - players[p.location.player].set_item(null) + var player: Player = players[p.location.player] + player.finish() + player.set_item(null) "update_map": var neighbors: Array = p["neighbors"] if p.kind != null: diff --git a/client/map/tiles/cutting_board.gd b/client/map/tiles/cutting_board.gd index 312bf129..564f4a38 100644 --- a/client/map/tiles/cutting_board.gd +++ b/client/map/tiles/cutting_board.gd @@ -18,6 +18,7 @@ extends CounterBase var board = load("res://map/tiles/cutting_board.tscn").instantiate() var chopping: AudioStreamPlayer3D = AudioStreamPlayer3D.new() +var acting_player func _init(ctx: TileFactory.TileCC): super(ctx) @@ -25,20 +26,24 @@ func _init(ctx: TileFactory.TileCC): add_child(chopping) base.add_child(board) -func progress(position_: float, speed: float, warn: bool, acting_player): +func progress(position_: float, speed: float, warn: bool, acting_player_): super(position_, speed, warn, acting_player) var knife: Node3D = board.get_node("Knife") - knife.visible = speed == 0 - - if acting_player != null: - var acting_character: Character = acting_player.character - acting_character.cutting = speed != 0 + acting_player = acting_player_ if not chopping.playing and speed != 0.: chopping.play() + if acting_player != null: + knife.visible = false + var acting_character: Character = acting_player.character + acting_character.cutting = true func finish(): super() + if is_instance_valid(acting_player): + var acting_character: Character = acting_player.character + acting_character.cutting = false + board.get_node("Knife").visible = true chopping.stop() static func interact_target() -> Vector3: |