diff options
Diffstat (limited to 'client/game.gd')
| -rw-r--r-- | client/game.gd | 14 | 
1 files changed, 4 insertions, 10 deletions
| diff --git a/client/game.gd b/client/game.gd index ccc72e11..c18f8d67 100644 --- a/client/game.gd +++ b/client/game.gd @@ -42,11 +42,10 @@ var players := {}  @onready var camera: FollowCamera = $FollowCamera  @onready var mp: Multiplayer = $Multiplayer  @onready var map: Map = $Map -@onready var environment = $WorldEnvironment -@onready var debug_label = $Debug -@onready var overlay = $Overlay -@onready var lobby = $"../Lobby" -@onready var popup_message: PopupMessage = $PopupMessage +@onready var environment: WorldEnvironment = $WorldEnvironment +@onready var lobby: Lobby = $"../Lobby" +@onready var overlay: Overlay = $"../Overlay" +@onready var popup_message: PopupMessage = $"../PopupMessage"  func _ready():  	if !Global.on_vulkan(): @@ -256,11 +255,6 @@ func _process(delta):  	if is_replay and mp != null:  		mp.send_replay_tick(delta) -	if Global.get_setting("debug_info"): -		debug_label.show() -		debug_label.text = "%d FPS" % Engine.get_frames_per_second() -	else: debug_label.hide() -  func get_tile_collision(pos: Vector2i) -> bool:  	var t = map.get_tile_name(pos)  	if t == null: return true | 
