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Diffstat (limited to 'client/game.gd')
-rw-r--r--client/game.gd24
1 files changed, 12 insertions, 12 deletions
diff --git a/client/game.gd b/client/game.gd
index c112eb37..f159077e 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -44,7 +44,7 @@ enum JoinState {
JOINED,
}
-var player_id: float = -1
+var my_player_id: float = -1
var item_names: Array = []
var item_index_by_name: Dictionary = {}
var tile_names: Array = []
@@ -86,7 +86,7 @@ func _ready():
func handle_packet(p):
match p.type:
- "joined": player_id = p.id
+ "joined": my_player_id = p.id
"data":
item_names = p["data"]["item_names"]
tile_names = p["data"]["tile_names"]
@@ -111,7 +111,7 @@ func handle_packet(p):
data_updated.emit()
"add_player":
var player_instance: Player
- if p.id == player_id:
+ if p.id == my_player_id:
player_instance = ControllablePlayer.new(p.id, p.name, p.position, p.character, p.class, self)
in_lobby_updated.connect(player_instance.onscreen_controls.in_lobby_updated)
player_instance.onscreen_controls.in_lobby_updated(in_lobby)
@@ -130,7 +130,7 @@ func handle_packet(p):
if player.is_customer and player.current_item_message != null:
tutorial_queue.erase(player.current_item_message)
pinned_items.clear_item(p.id)
- if p.id == player_id:
+ if p.id == my_player_id:
set_join_state(JoinState.SPECTATING)
follow_camera.target = $Center
for h in player.hand:
@@ -142,10 +142,10 @@ func handle_packet(p):
"movement":
var player_instance: Player = players[p.player]
player_instance.update_position(p.pos, p.rot, p.boost)
- if p.player == player_id: last_position = p.pos
+ if p.player == my_player_id: last_position = p.pos
"movement_sync":
- if not players.has(player_id): return
- var player_instance: ControllablePlayer = players[player_id]
+ if not players.has(my_player_id): return
+ var player_instance: ControllablePlayer = players[my_player_id]
player_instance.position_ = last_position
"move_item":
if "player" in p.from and "player" in p.to:
@@ -240,7 +240,7 @@ func handle_packet(p):
else:
tutorial_running = true
update_tutorial_running.emit(tutorial_running)
- mp.send_chat(player_id, "/start-tutorial %s" % item_name)
+ mp.send_chat(my_player_id, "/start-tutorial %s" % item_name)
elif "text" in p.message or "translation" in p.message:
var data = TextMessage.new()
data.timeout_initial = timeout_initial
@@ -291,7 +291,7 @@ func handle_packet(p):
if p.time_remaining != null:
overlay.update(p.demands_failed, p.demands_completed, p.points, p.time_remaining)
"tutorial_ended":
- if p.player != player_id: return
+ if p.player != my_player_id: return
tutorial_running = false
update_tutorial_running.emit(tutorial_running)
@@ -310,7 +310,7 @@ func handle_packet(p):
if not tutorial_queue.is_empty() and not Global.get_setting("gameplay.tutorial_disabled"):
tutorial_running = true
update_tutorial_running.emit(tutorial_running)
- mp.send_chat(player_id, "/start-tutorial %s" % tutorial_queue.pop_front())
+ mp.send_chat(my_player_id, "/start-tutorial %s" % tutorial_queue.pop_front())
else:
tutorial_queue.clear()
"menu":
@@ -327,7 +327,7 @@ func handle_packet(p):
else:
popup_message.display_server_msg(mstr)
"server_hint":
- if p.player != player_id: return
+ if p.player != my_player_id: return
var message = p.get("message")
var position_ = p.get("position")
@@ -369,7 +369,7 @@ func toggle_join():
push_error("Join/Leave action already toggled.")
JoinState.JOINED:
set_join_state(JoinState.WAITING)
- mp.send_leave(player_id)
+ mp.send_leave(my_player_id)
func _process(delta):
update_center()