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-rw-r--r--client/game.gd14
1 files changed, 12 insertions, 2 deletions
diff --git a/client/game.gd b/client/game.gd
index 397a2b73..b2bb67ae 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -76,7 +76,7 @@ func _ready():
item_index_by_name.clear()
for i in range(item_names.size()):
item_index_by_name[item_names[i]] = i
-
+
data_updated.emit()
)
await mp.init
@@ -228,7 +228,7 @@ func _ready():
mp.score.connect(overlay.update)
mp.hide_score.connect(overlay.reset)
-
+
mp.set_ingame.connect(
func toggle_lobby(_state: bool, lobby_state: bool):
lobby.visible = lobby_state
@@ -239,6 +239,7 @@ func join():
func _process(delta):
marker.position = Global.interpolate(marker.position, marker_target, delta * 30.)
+ update_center()
if Global.get_setting("debug_info"):
debug_label.show()
@@ -259,3 +260,12 @@ func get_tile_interactive(pos: Vector2i) -> bool:
func set_tile(tile: Vector2i, kind = null, neighbors = null):
if neighbors != null: neighbors = neighbors.map(func (x): return tile_names[x] if x != null else null)
map.set_tile(tile, tile_names[kind], neighbors)
+
+func update_center():
+ var players_count := players.size()
+ var new_center := Vector3(0, 0, 0)
+ for p in players.values():
+ new_center += p.position
+ if players_count > 0:
+ new_center /= players_count
+ $Center.position = new_center