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-rw-r--r--client/game.gd10
1 files changed, 5 insertions, 5 deletions
diff --git a/client/game.gd b/client/game.gd
index 76308349..a8f905fb 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -234,7 +234,7 @@ func handle_packet(p):
if (player.is_customer
and not Settings.read("gameplay.tutorial_disabled")
and join_state == JoinState.JOINED):
- var completed_ingredients: Array = Global.get_profile("tutorial_ingredients_played")
+ var completed_ingredients: Array = Profile.read("tutorial_ingredients_played")
var completed := Global.array_has_all(completed_ingredients, ingredients)
if not completed:
@@ -301,11 +301,11 @@ func handle_packet(p):
if p.success:
var completed_item := ItemFactory.ParsedItem.new(item_names[p.item])
- var played: Array = Global.get_profile("tutorial_ingredients_played")
+ var played: Array = Profile.read("tutorial_ingredients_played")
played.append(completed_item.name)
played.append_array(completed_item.contents)
- Global.set_profile("tutorial_ingredients_played", played)
- Global.save_profile()
+ Profile.write("tutorial_ingredients_played", played)
+ Profile.save()
while item_names[p.item] in tutorial_queue:
tutorial_queue.erase(item_names[p.item])
@@ -372,7 +372,7 @@ func toggle_join():
match join_state:
JoinState.SPECTATING:
set_join_state(JoinState.WAITING)
- mp.send_join(Global.get_profile("username"), Global.get_profile("character_style"))
+ mp.send_join(Profile.read("username"), Profile.read("character_style"))
JoinState.WAITING:
push_error("Join/Leave action already toggled.")
JoinState.JOINED: