diff options
Diffstat (limited to 'client/global.gd')
| -rw-r--r-- | client/global.gd | 24 | 
1 files changed, 18 insertions, 6 deletions
| diff --git a/client/global.gd b/client/global.gd index 35244fa7..da1d8515 100644 --- a/client/global.gd +++ b/client/global.gd @@ -18,10 +18,11 @@  extends Node  # Each setting contains a dictionary with the following keys: -# "type": The type of the setting. Can be "toggle", "line", "dropdown", or "dropdown_preset" +# "type": The type of the setting. Can be "toggle", "line", "range", "dropdown", or "dropdown_preset"  # "value": The value of the setting. When using "dropdown", this contains an int  #	as the index for the respecitve element in the "options" array.  # "apply": Only for type "dropdown_preset": A dictionary to override all other settings. +# "min" and "max": Only for type "range": The min and max values.  # "description": The setting name displayed in the settings menu.  # (Optional: Only when type = "dropdown") "options": An array which contains all  # 	possible values. @@ -64,6 +65,13 @@ var default_settings := {  		"type": "toggle",  		"value": false,  		"description": tr("Use SDFGI (Doesn't block the game but is more resource-hungry)") +	}, +	"grass_amount": { +		"type": "range", +		"value": 16, +		"min": 0, +		"max": 32, +		"description": tr("3D grass amount per grass tile")  	}  } @@ -71,22 +79,26 @@ const GRAPHICS_PRESETS = [  	# Low:  	{  		"voxel_gi": false, -		"sdfgi": false +		"sdfgi": false, +		"grass_amount": 0  	},  	# Medium:  	{  		"voxel_gi": false, -		"sdfgi": false +		"sdfgi": false, +		"grass_amount": 16  	},  	# High:  	{  		"voxel_gi": false, -		"sdfgi": true +		"sdfgi": true, +		"grass_amount": 16  	},  	# Ultra:  	{  		"voxel_gi": true, -		"sdfgi": false +		"sdfgi": false, +		"grass_amount": 24  	}  ] @@ -143,7 +155,7 @@ func focus_first_button(node: Node) -> bool:  func add_missing_keys(dict: Dictionary, reference: Dictionary):  	for k in reference.keys():  		if !dict.has(k): -			dict[k] = reference +			dict[k] = reference[k]  		else:  			if dict[k] is Dictionary:  				add_missing_keys(dict[k], reference[k]) | 
