aboutsummaryrefslogtreecommitdiff
path: root/client/gui/menus/character.gd
diff options
context:
space:
mode:
Diffstat (limited to 'client/gui/menus/character.gd')
-rw-r--r--client/gui/menus/character.gd96
1 files changed, 96 insertions, 0 deletions
diff --git a/client/gui/menus/character.gd b/client/gui/menus/character.gd
new file mode 100644
index 00000000..3c1230ae
--- /dev/null
+++ b/client/gui/menus/character.gd
@@ -0,0 +1,96 @@
+# Hurry Curry! - a game about cooking
+# Copyright (C) 2025 Hurry Curry! contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends Menu
+
+@onready var character: Character = $Node3D/Character
+@onready var back_button := $VBoxContainer/bottom_panel/back
+@onready var map: Map = $Node3D/Map
+@onready var username_edit = $VBoxContainer/top_panel/a/username
+
+func _ready():
+ super()
+ $VBoxContainer/top_panel/a/username.text = Global.get_profile("username")
+ character.set_style(Global.get_profile("character_style"), "chef")
+ init_map()
+
+func init_map():
+ var map_tile = func (t): match t:
+ ".": return "floor"
+ "=": return "counter"
+ "s": return "stove"
+ "c": return "chair"
+ "t": return "table"
+ "o": return "oven"
+ "#": return "wall"
+ _: push_error("unknown tile: ", t)
+ var tiles = [
+ "...............",
+ "###############",
+ "=oo==ss===.ctc#",
+ "..............#",
+ ".............=#",
+ ".............=#",
+ ".............=#"
+ ].map(func (l): return Array(l.split("")).map(map_tile))
+ var gt = func (e): return null if e[1] >= tiles.size() else null if e[0] >= tiles[e[1]].size() else tiles[e[1]][e[0]]
+ var co = Vector2i(floor(tiles[0].size() / 2), floor(tiles.size() - 2))
+ for y in tiles.size():
+ for x in tiles[y].size():
+ map.set_tile(Vector2i(x,y) - co, gt.call([x,y]), [[x,y-1],[x-1,y],[x,y+1],[x+1,y]].map(gt))
+ map.flush()
+
+func exit():
+ if username_edit.text == "":
+ var popup_data := MenuPopup.Data.new()
+ popup_data.text = tr("c.error.empty_username")
+ var accept_button := Button.new()
+ accept_button.text = tr("c.menu.accept")
+ popup_data.buttons = [accept_button]
+ await submenu("res://gui/menus/popup.tscn", popup_data)
+ return
+ Global.set_profile("username", username_edit.text)
+ Global.save_profile()
+ super()
+
+func _on_character_back_pressed():
+ modify_style(func m(current_style: Dictionary):
+ current_style.color = G.rem_euclid(current_style.color - 1, character.COLORS.size()))
+
+func _on_character_forward_pressed():
+ modify_style(func m(current_style: Dictionary):
+ current_style.color = G.rem_euclid(current_style.color + 1, character.COLORS.size()))
+
+func _on_headwear_back_pressed() -> void:
+ modify_style(func m(current_style: Dictionary):
+ current_style.headwear = G.rem_euclid(current_style.headwear - 1, character.headwears.size()))
+
+func _on_headwear_forward_pressed() -> void:
+ modify_style(func m(current_style: Dictionary):
+ current_style.headwear = G.rem_euclid(current_style.headwear + 1, character.headwears.size()))
+
+func _on_hairstyle_back_pressed() -> void:
+ modify_style(func m(current_style: Dictionary):
+ current_style.hairstyle = G.rem_euclid(current_style.hairstyle - 1, character.hairstyles.size()))
+
+func _on_hairstyle_forward_pressed() -> void:
+ modify_style(func m(current_style: Dictionary):
+ current_style.hairstyle = G.rem_euclid(current_style.hairstyle + 1, character.hairstyles.size()))
+
+func modify_style(modifier: Callable):
+ var current_style: Dictionary = Global.get_profile("character_style")
+ modifier.call(current_style)
+ Global.set_profile("character_style", current_style)
+ character.set_style(Global.get_profile("character_style"), "chef")