diff options
Diffstat (limited to 'client/gui/menus/character.gd')
-rw-r--r-- | client/gui/menus/character.gd | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/client/gui/menus/character.gd b/client/gui/menus/character.gd new file mode 100644 index 00000000..3c1230ae --- /dev/null +++ b/client/gui/menus/character.gd @@ -0,0 +1,96 @@ +# Hurry Curry! - a game about cooking +# Copyright (C) 2025 Hurry Curry! contributors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, version 3 of the License only. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <https://www.gnu.org/licenses/>. +# +extends Menu + +@onready var character: Character = $Node3D/Character +@onready var back_button := $VBoxContainer/bottom_panel/back +@onready var map: Map = $Node3D/Map +@onready var username_edit = $VBoxContainer/top_panel/a/username + +func _ready(): + super() + $VBoxContainer/top_panel/a/username.text = Global.get_profile("username") + character.set_style(Global.get_profile("character_style"), "chef") + init_map() + +func init_map(): + var map_tile = func (t): match t: + ".": return "floor" + "=": return "counter" + "s": return "stove" + "c": return "chair" + "t": return "table" + "o": return "oven" + "#": return "wall" + _: push_error("unknown tile: ", t) + var tiles = [ + "...............", + "###############", + "=oo==ss===.ctc#", + "..............#", + ".............=#", + ".............=#", + ".............=#" + ].map(func (l): return Array(l.split("")).map(map_tile)) + var gt = func (e): return null if e[1] >= tiles.size() else null if e[0] >= tiles[e[1]].size() else tiles[e[1]][e[0]] + var co = Vector2i(floor(tiles[0].size() / 2), floor(tiles.size() - 2)) + for y in tiles.size(): + for x in tiles[y].size(): + map.set_tile(Vector2i(x,y) - co, gt.call([x,y]), [[x,y-1],[x-1,y],[x,y+1],[x+1,y]].map(gt)) + map.flush() + +func exit(): + if username_edit.text == "": + var popup_data := MenuPopup.Data.new() + popup_data.text = tr("c.error.empty_username") + var accept_button := Button.new() + accept_button.text = tr("c.menu.accept") + popup_data.buttons = [accept_button] + await submenu("res://gui/menus/popup.tscn", popup_data) + return + Global.set_profile("username", username_edit.text) + Global.save_profile() + super() + +func _on_character_back_pressed(): + modify_style(func m(current_style: Dictionary): + current_style.color = G.rem_euclid(current_style.color - 1, character.COLORS.size())) + +func _on_character_forward_pressed(): + modify_style(func m(current_style: Dictionary): + current_style.color = G.rem_euclid(current_style.color + 1, character.COLORS.size())) + +func _on_headwear_back_pressed() -> void: + modify_style(func m(current_style: Dictionary): + current_style.headwear = G.rem_euclid(current_style.headwear - 1, character.headwears.size())) + +func _on_headwear_forward_pressed() -> void: + modify_style(func m(current_style: Dictionary): + current_style.headwear = G.rem_euclid(current_style.headwear + 1, character.headwears.size())) + +func _on_hairstyle_back_pressed() -> void: + modify_style(func m(current_style: Dictionary): + current_style.hairstyle = G.rem_euclid(current_style.hairstyle - 1, character.hairstyles.size())) + +func _on_hairstyle_forward_pressed() -> void: + modify_style(func m(current_style: Dictionary): + current_style.hairstyle = G.rem_euclid(current_style.hairstyle + 1, character.hairstyles.size())) + +func modify_style(modifier: Callable): + var current_style: Dictionary = Global.get_profile("character_style") + modifier.call(current_style) + Global.set_profile("character_style", current_style) + character.set_style(Global.get_profile("character_style"), "chef") |