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Diffstat (limited to 'client/gui/menus/game.gd')
-rw-r--r--client/gui/menus/game.gd17
1 files changed, 3 insertions, 14 deletions
diff --git a/client/gui/menus/game.gd b/client/gui/menus/game.gd
index a4916b92..a46cc93b 100644
--- a/client/gui/menus/game.gd
+++ b/client/gui/menus/game.gd
@@ -18,16 +18,14 @@ class_name GameMenu
@onready var game: Game = $Game
@onready var debug_label: RichTextLabel = $Debug
-@onready var overlay: Overlay = $Overlay
-@onready var popup_message: PopupMessage = $PopupMessage
-@onready var chat_preview: ChatPreview = $ChatPreview
-@onready var pinned_items: PinnedItemMessages = $PinnedItemMessages
+@onready var popup_message: PopupMessage = $Overlays/PopupMessage
+@onready var chat_preview: ChatPreview = $Overlays/ChatPreview
+@onready var pinned_items: PinnedItemMessages = $Overlays/PinnedItemMessages
func _ready():
get_tree().get_root().go_back_requested.connect(open_ingame_menu)
super()
transition.set_loading_text(tr("c.menu.game.connecting"))
- Settings.hook_changed_init("ui.hide_overlays", false, apply_hide_overlays)
func _input(_event):
if Input.is_action_just_pressed("ui_menu"):
@@ -39,9 +37,6 @@ func _input(_event):
await submenu("res://gui/menus/chat.tscn")
chat_preview.visible = true
- if Input.is_action_just_pressed("toggle_overlay"):
- Global.set_setting("ui.hide_overlays", not Global.get_setting("ui.hide_overlays"))
-
func _menu_cover(state):
game.follow_camera.disable_input_menu = state
game.follow_camera.update_disable_input()
@@ -56,9 +51,3 @@ func open_ingame_menu():
if popup != null: return
Sound.play_click()
submenu("res://gui/menus/ingame.tscn")
-
-func apply_hide_overlays(v: bool):
- overlay.visible = v
- pinned_items.visible = v
- chat_preview.visible = v
- popup_message.visible = false